Sliver Overlord: Slivers Gone Wild

Commander / EDH Forkbeard

SCORE: 96 | 94 COMMENTS | 37357 VIEWS | IN 58 FOLDERS


Forkbeard says... #1

Thanks for the lengthy comment + feedback GMD_1090, I appreciated the advice! Here's my stream of consciousness thoughts on the suggestions...

Opaline Sliver is decent, but it's card draw effect is conditional on my slivers being targeted. Sure it's a handy deterrent, but it kind of goes against what I want to be doing with the deck (e.g. getting Crystalline Sliver out). Dormant Sliver comes into play when I'm ready to assemble the pieces and draw my deck FTW. He's an awesome combo piece and the defender factor is irrelevant because he'll be sac'd or bounced when the time is right (see the 'shenanigans' portion of the deck description for more detail there).

Animar, Soul of Elements is an amazing card and general, but seems unnecessary. The minor cost reduction is nice, but my avg. CMC is already pretty low and my ramp options are working out as is. He'd just be a beater with no evasion that doesn't synergize with the rest of the deck. Even though she's off theme, Bloom Tender is a great mana dork. If I had one kicking around, I'd consider slapping it in here.

You know, you're not wrong about the mini-lords. The more the deck evolves, the more they're not really necessary. I will definitely consider replacing Muscle Sliver + Sinew Sliver.

I used to run Thorncaster Sliver in here but ended up removing him in favour of combo sliver options. In my experience he wasn't that effective and if Sliver Queen is out, odds are I'm going to be combo'ing without the need for the thorn plings.

I also used to run Magma Sliver and although he looks great on paper, in practice he wasn't so powerful and I could never make good use of him. Firewake Sliver's secondary ability is irrelevant - he's in here for redundancy as another haste enabler.

I like your idea of Dictate of Erebos! I hadn't thought of that card in this deck...Interesting.

Cryptolith Rite is an awesome card and is already in here. Prismatic Omen is also great, but I ended up swapping it out at some point thanks to having an abundance of colour fixing in here already.

I've been playing the deck for years and have the strategies pinned down. Over time it's evolved from a 'go wide' aggro sliver horde to more of a combo oriented deck. Beyond the amazing synergy of the sliver tribe, the thing I like most is the sheer variety in the deck - lots & lots of evil ways to take out your opponents. I still enjoy fine tuning it and I definitely appreciate the opportunity to talk about different deck ideas/philosophies so thanks for that!

September 1, 2017 7:50 p.m.

GMD_1090 says... #2

Then I shall bow to the master!

I also realized I have used magma sliver when I had sliver legion out, so it was more conditional then I remembered.

Either way, cheers :)

September 1, 2017 8:10 p.m.

van_963 says... #3

what are your thoughts on Kindred Discovery or Herald's Horn?

September 16, 2017 2:12 p.m.

Forkbeard says... #4

I think they're both great cards! I've included Herald’s Horn in 4 of my other tribal decks, however I couldn't decide what to cut to make room for it in here. I only scored 1 copy of Kindred Discovery and it went straight into my Rashmi elf deck. Similar situation though, I don't know what I'd cut for it. The only C17 card that squeezed it's way in here is the wonderfully versatile Teferi's Protection.

September 16, 2017 3:04 p.m.

van_963 says... #5

you could cut Urza's Incubator for Heralds Horn because most of the creature casting cost is low.

September 17, 2017 2:57 a.m.

Forkbeard says... #6

You raise a good point van_963. Only 6 of the 28 slivers in here would miss Urza's Incubator, and with Herald’s Horn the most expensive non-5 colour sliver would only be 4 mana (Brood Sliver). I think that's a perfectly viable swap! I'm also looking at cutting Sedge Sliver for Kindred Discovery. I have a mere 5 swamps in this deck so unless I slot in Urborg, Tomb of Yawgmoth, odds are he's pretty weak in this particular brew. I think I'll make those changes, cheers.

September 17, 2017 10:06 p.m.

van_963 says... #7

I think you would have to play Urborg, Tomb of Yawgmoth to have a greater chance of getting Sedge Sliver activated and if you do deiced to do that. Also you would have to take a sliver out like Sinew Sliver but i like the current changes you made so far and your points that you bring up as well.

September 18, 2017 1:42 a.m.

enpc says... #8

The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.

First off, you have a bunch of cards which just feel like wasted slots:

  • Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.

  • Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.

  • Unnatural Selection - You already have Amoeboid Changeling and let's face it, this is win more.

  • Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.

  • Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.

What will make the deck go faster:

  • Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.

  • Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.

As for good slivers, Acidic Sliver/Cautery Sliver are both good. they give yo ualternate win conditions that don't involve turning sideways.

October 17, 2017 9:09 p.m.

Forkbeard says... #9

Damn enpc, really solid suggestions all round. Lots to think about here and I agree with with most of your points - I'll be making some changes based on your feedback. Great comment, this is what Tappedout is all about. Cheers!

October 21, 2017 4:37 p.m.

DieMythic says... #10

Hello, great deck!! This is my blueprint of what Im building!! I was wondering if this is the final update or have you added more!?! Thanks for your time!!

March 15, 2018 2:40 p.m.

Forkbeard says... #11

Thanks very much DieMythic, nice of you to say! This is the current paper list I'm running, but I've been taking a good long look at Unnatural Selection & Bring to Light.

I want to eventually swap BtL for Vampiric Tutor - BtL is a cute way to dig up any of the 3 5-colour sliver legends onto the battlefield, but VT is simply more efficient. I've been told a few times now that Unnatural Selection is win-more and I'm finally starting to see the light there, plus I don't really need Amoeboid Changeling redundancy. It's thematic with Overlord and a funny little trick, but I think I'll be swapping it out for another ramp (Coalition Relic or Skyshroud Claim) or control spell soon (possibly Negate).

So! That's my long winded explanation of where the deck is at right now and the 2 changes I want to make. The land base could certainly be tweaked (fetches, filters & ABUR duals), but what I've got is perfectly functional and serves me well.

Good luck with your build and let me know how it performs for you.

March 15, 2018 8:31 p.m.

DieMythic says... #12

Ahh, well thank you for your time, deck and explanation!! One of my favorite Sliver decks so far!! I cant wait to see any further upgrades!! I will keep my eye out!! Much appreciated!!

March 17, 2018 12:58 a.m.

Doombeard1984 says... #13

Sick deck and name Forkbeard. +1just for that.

November 12, 2018 5:47 p.m.

tiresias says... #14

I see you're still updating the deck! If you don't mind I'd love an answer to a few questions.

How does the deck usually win? Is it mostly combo finishes, or beatdown? My group hates consistently winning by combo, but us okay with it sometimes. Will your list work for me?

If you had unlimited budget, how would you change the deck? I'd love to hear about your dream no holding back deck.

Also, I'm very excited for the new slivers! I'm sure you are as well. Thanks for all the hard work you've done.

May 25, 2019 2:49 p.m.

Forkbeard says... #15

Hey there tiresias, thanks for the comment. I too am real pumped on the new slivers and am looking forward to slotting a few of them in here.

The paths to sliver victory are varied, but for me personally I win via beatdown more than combo because it becomes a game of 'kill it with fire' as soon Sliver Queen is on the table. Slivers just by themselves stir up a fair amount of hate so just try to get used to it I guess, haha.

I'm actually pretty happy with the current build but if money were no object I'd pimp out the manabase/ramp with fetches, ABUR duals & only the finest rocks. Likewise with the support spells ( Force of Will , Mana Drain et al). If you want to see an example of a seriously tuned sliver deck with all the $$$ cards, check out the The Queen's Egg for inspiration.

May 25, 2019 7:33 p.m.

Doombeard1984 says... #16

So, what about using Intruder Alarm . It would give you a secondary effect similar to that of Paradox Engine .In fact, as it only costs 3, i tend to go for this more often than Paradox Engine . If you have a Manaweft Sliver or Gemhide Sliver , haste enabling sliver, and Sliver Overlord you need 4 mana to potentially drain your deck of slivers, and flood the field.

For some extra draw, i'd also be tempted with maybe a Rhystic Study . You are already playing slivers, might as well be hated for something else too lol. you could also use things like Vanquisher's Banner

I know its pricey, but Yawgmoth's Will it so helpful if you need to get key pieces back from the bin, especially if they are non creature related combo pieces.

Hope this helps, and feel free to have a look at my little hive I call home :)

Sliver Swarm

May 26, 2019 4:35 a.m.

Forkbeard says... #17

Those are all solid suggestions Doombeard1984, cheers. I'm planning on cutting Blur Sliver , Dormant Sliver & Winged Sliver to make room for 3 of the new ones (Cloudshredder, Lavabelly + The First). That means 1 less draw option for me so Rhystic Study + Vanquisher's Banner are both appealing, even if The First Sliver is pseudo-draw.

You're right, Intruder Alarm would be killer in here for the reasons you've mentioned and I have a copy I could test out. Yawg-win is an incredible card but I only have 1 copy and it's never leaving my Zombie deck. I'll slot it in here just to try it out for funsies and if it performs I may invest in another copy.

Had a peek at your deck, looks pretty tuned! Some interesting card choices like Jokulhaups & Ugin, the Spirit Dragon , respect.

May 26, 2019 1:20 p.m.

Doombeard1984 says... #18

thanks for the upvote man. Ugin, the Spirit Dragon and Ghostflame Sliver are new ones to the deck this week, which causes problems when you do a one sided exile wrath lol. Also, Jokulhaups with mana producer slivers and Sliver Hivelord tends to make the old scoop phase happen if it resolves. You are so far ahead on mana if this puppy pops that its pretty much insurmountable.

May 26, 2019 8:06 p.m.

Forkbeard says... #19

Oh yeah, that's definitely a swift scoop maneuver if I've ever heard one. I use to run All Is Dust + Ghostflame Sliver in here, always a fun time when that resolved.

May 27, 2019 12:29 a.m.

DoWell says... #20

Virulent Sliver is another good wincon.

Fellwar Stone is better than Commander's Sphere IMO

Worldly Tutor is nice to have if you need to search up a mana sliver early. I like Vampiric Tutor too.

Personally, I feel like 37 lands is too many. You can easily get down to 32 or 33 while ramping faster. Check out Crop Rotation , Sylvan Scrying , Carpet of Flowers , and Mana Vault they're all great ramp.

Over all this deck is strong, lots of control. I like that! Only thing you really need is for it to be faster.

August 30, 2019 1:10 p.m. Edited.

Doombeard1984 says... #21

So a big +1 for you for the hive. With MH, have you thought about the combo of Sliver Hivelord + Spiteful Sliver + Blasphemous Act .... Its hilarious. Was playing a pod where someone had mass indestructible flyers... Turns out killing the other 2 and then pointing 143 damage to that players face for 1 red is strong lol.

Also, whilst the land base is good, fetch lands would make you so mana fixed. The land base in my sliver deck is by no means complete, there is still fetches to get, but just having the ones I have makes it so much more reliable to get my commander quick.

Jokulhaups is also really strong in an indestructible sliver boardstate lol.

Skyshroud Claim can also be awesome for getting those shocks.

When those boardwipes do happen, Yawgmoth's Will and Patriarch's Bidding can make your opponents cry lol.

Sick deck!

August 30, 2019 6:48 p.m.

Forkbeard says... #22

Good suggestions DoWell, cheers. I'm a little on the fence with Virulent Sliver but you're right, that could be a rude poisonous win out of nowhere and I'm considering it.

Totally agree that 2 cost rocks > 3 cost rocks and I'm going to make some changes in that regard. Specifically, I'll be replacing Commander's Sphere + Darksteel Ingot with a Fellwar Stone + Arcane Signet once that's released.

Messing around with The First Sliver has taught me that topdeck manipulation matters so I'll be making some changes to assist with that (e.g. Mirri's Guile + Sensei's Divining Top ) and both of those tutors you've suggested help with that game plan. I'll definitely be slotting in Worldly Tutor but I don't have a spare Vampiric Tutor kicking around. If I ever get one I'll swap out Mystical Tutor for it.

I also agree with your 'needs to be faster' assessment. On top of the cheaper cc rocks I mentioned up there, I also may reduce the utility land count by 1 or 2 ( Arcane Lighthouse sticks out) and slot in a clutch ramp spell like Skyshroud Claim , possibly 1 or 2 of the spells you mentioned.

September 1, 2019 4:04 p.m.

Forkbeard says... #23

Thanks Doombeard1984! That Blasphemous Act paired with Spiteful Sliver is evil and I love it, nice one.

Yeah, fetches. Although the current landbase is functional, some fetches in here would seal the colour fixing deal. I have a bunch of 2 colour decks with fetches in them and I'm considering swapping a few of those into here. They're nice & luxurious to have in 2 colour decks but also a little overkill/unnecessary & they'd be much better suited for this deck so I'll need to suss out which ones are most needed and do some land tweakin'.

Jokulhaups ! That's a funny little rage scoop inducer, haha. I've added Skyshroud Claim because you're right, it's fantastic for ramping + colour fixing with all those shocks.

As for Yawgmoth's Will & Patriarch's Bidding , hell yeah. I only have 1 copy of Yawgwin and it's in my Dimir zombie deck but if I ever get my hands on another copy I'll be slotting it in here for sure. I've had PB in here for a long time and yeah, very satisfying being able to recur my swarm after a wipe.

Appreciate the comments/suggestions, cheers!

September 1, 2019 4:17 p.m.

Serom says... #24

Sliver Queen + haste sliver + Mana sliver + Intruder alarm

Game over.

November 22, 2019 2:22 a.m.

Forkbeard says... #25

Hell yeah Serom, Intruder Alarm is sweet. I used to have it in here but found it to be a little superfluous alongside Mana Echoes + the other Sliver Queen tricks. Combo redundancy options are fine, however the main drawback to IA is that it can benefit opponents just as much - as I'm sure you know, you need to be careful when you choose to slap this card down.

November 23, 2019 4:48 p.m.

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