Smack Your Deck Up!

Modern Quadsimotto

SCORE: 44 | 65 COMMENTS | 6659 VIEWS | IN 13 FOLDERS


yuval says... #1

Thought Scour is amazing and you need to be playing 4x of it, I'd drop 2x Mind Sculpt to make room

November 18, 2013 4:06 p.m.

yuval says... #2

btw I agree with keeping 4x Jace, he is just that good.

November 18, 2013 4:07 p.m.

GeminiSpartanX says... #3

I'm curious as to why you're using Bojuka Bog in the SB. I can understand all the other GY hate vs. Tron decks that have Emrakul, the Aeons Torn and Ulamog, the Infinite Gyre , but you can respond with your other answers at instant speed whereas Bog can only be played on your turn. It seems to me that you might as well put in the full playset of Leyline of the Void if you're that worried about graveyard shenanigans, and free up some space in your SB for other answers (Echoing Truth , Pithing Needle , etc).

November 18, 2013 4:17 p.m.

Quadsimotto says... #4

Yeah the bog was an early choice for GY removal until i dug three of those crypts out of my old box of cards. I just havent gotten around to taking it out yet. id most likely replace it with Pithing Needle

November 18, 2013 4:38 p.m.

quakenbake says... #5

I just remembered how bonkers Surgical Extraction is in mill. Hit a threat and slaughter games for 2 life. So much better than thoughtseize.

November 18, 2013 6:15 p.m.

iamgozt says... #6

I feel like Surgical Extraction and/or Extirpate should be in the mainboard somewhere. There are very few decks that they aren't very useful against.

November 19, 2013 9:10 a.m.

Quadsimotto says... #7

Yeah but i cannot think of one thing i would want to take out of here. Being that its sole design is to mill as fast as possible. Turn four is very doable with the right starting hands. And turn six or seven is a high percentage guarantee if i am still alive. Now dont get me wrong i see your point with those two cards. They are both good at GY and hand hate as well as a possible three more cards from the other guys library. After quakenbake's comment i promptly dumped my Illness in the Ranks to add a three of. I would main board them if i felt comfortable dropping any of the mill spells i already have in there.

November 20, 2013 10:44 a.m.

yuval says... #8

November 20, 2013 1:02 p.m.

GeminiSpartanX says... #9

You may not need to drop any mill spells for them if you fixed your mana base a little more, which would allow you to run fewer lands. Darkslick Shores or Drowned Catacomb would help. It seems to me like you want to win as fast as possible, so how often do you find yourself overloading Cyclonic Rift ? I mean, the earliest you could do it is turn 7, which is when we want to win not stall them some more. Taking down your Jace count would also help your percentage of drawing more lower-costing cards, which require less mana. I'd say you could go down to 22 mana and 3 Jace's and add the 3 Surgical Extraction . If you have the lands maybe test it out and see how it goes?

November 20, 2013 1:13 p.m.

@yuval - we want to activate the free cost of Archive Trap when our opponent searches their library for a land. Hence Ghost Quarter .

November 20, 2013 1:16 p.m.

MindAblaze says... #11

Have you found that 4 removal spells is enough?

November 20, 2013 1:18 p.m.

Quadsimotto says... #12

@yuval what he said..:D@GeminiSpartanX I do not have those lands but have a decent budget to spend on cards i wish to acquire. So i will play test it with the above suggestions and if it flows smoother i will make the proper purchases and refine the deck.(Also if it does well at modern night at my LCS ill let you know and give your the props for helping me out.) I also believe you are right about an over abundance of land. Hopefully with your suggestions i can level it out a bit. As far as the Cyclonic Rift goes i usually just use it to bounce at the end of their turn and in drawn out games it is a huge advantage to have that overload ability. It is currently one of my favorite cards.@MindAblaze! Def not enough removal but removal is not my intention. It is just enough to keep them off my back to mill out as quickly as possible.If I am spending mana and space in my deck not milling it defeats my whole purpose here. Those are in there as if things draw out or if they slap down an early turn fatty. Also i cant find much else in the way of mill cards i would want to put in right now. Hopefully the next block will come with something comparable to Breaking / Entering that i can add to remove those removal spells with. And if that is the case i will dump the rifts as well and use a playset of whatever that card may be. (if there is one) i mean i could always fill those slots with Mind Grind or something but its too costly. My other alternative is to make it a playset of AEtherize or Devastation Tide for a cheaper CMC at a higher effectiveness.

November 20, 2013 2:21 p.m.

yuval says... #13

Oh duh... silly me. :-P I love it

November 20, 2013 5:27 p.m.

lovethemagic says... #14

nice deck!, i remember when someone said "mill decks suck" but this deck makes a point to say he was wrong

November 23, 2013 11:08 a.m.

Quadsimotto says... #15

@lovethemagic I love mill. Back when i used to play oh so long ago it was not a feasible strategy,now its more then doable. This deck is now complete and when i return to the states i will be taking it to modern night. I am anxious to see if it will stand up. From the testing i have done here it kick ass. And thank you for the compliment

November 23, 2013 1:16 p.m.

quakenbake says... #16

Millstone has always been viable, broham.

November 23, 2013 1:51 p.m.

Quadsimotto says... #17

Yeah but until Painter's Servant (which came along after i quit playing) it wasnt a win con// And believe me i used it any dang way. With Ray of Erasure 's ... I used B/U with those and hand hate. Hymn to Tourach and Hypnotic Specter . Lots of spot removal with Dark Banishing and Terror . Old School.

November 23, 2013 2:16 p.m.

quakenbake says... #18

You're thinking of Grindstone . Servant won't go infinite with millstone.

November 23, 2013 4:48 p.m.

Quadsimotto says... #19

Yep, That would be the card. My mistake.

November 23, 2013 6:34 p.m.

Elmo2210 says... #20

Darkness is a fog in black that helps stall for a turn. And Shelldock Isle is a good land to have I think. If you hit a mind funeral or glimpse is awesome. And it can get rid of 3 cards you don't need at the time

November 24, 2013 8:58 p.m.

elganame says... #21

The deck is nicely assembled! Still seems like it need some creature control besides Damnation . Actually, i would leave only 1 Damnation and try with 2 Black Sun's Zenith beigh much more efective against little creatures for 3cmc, and you get to shuffle it back in your deck!I would also have some Go for the Throat in mind!

December 3, 2013 1:15 p.m.

ExpectDragons says... #22

December 11, 2013 4:39 a.m.

Rhinowarrior says... #23

not even one Consuming Aberration ?

December 12, 2013 7:59 p.m.

denijsx90 says... #24

Not in a "creatureless mill"

December 12, 2013 9:45 p.m.

MyRevival says... #25

MrBradDanger- Hunter wants to see a mill vs self mill matchup. We should build this one for you. Talk about turbo charging a Splinterfright !

On topic... This deck is pretty much what I expected to see when I saw the description of a creatureless mill. I know there is a mill card or two that forces the opponent to search his library, triggering the Archive Trap but I can't for the life of me remember what it is. I agree, though, that the fetches do a fine job of helping you out.

January 20, 2014 12:13 p.m.

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