Smack Your Deck Up!

Modern Quadsimotto

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Quadsimotto says... #1

@ MyRevival I use the Ghost Quarter to destroy a land of theirs optimally on turn one or two forcing them to search and only if i have at least one trap in hand. If you have more than one in hand say three and can force it on turn one you have well over half of the library in the grave before they know what the hell happened. As for your self mill deck idea a card that would certainly need to be there is Psychic Spiral you can use the Splinterfright until its getting close then mill out your opposition with a spiral.

January 20, 2014 12:20 p.m.

MyRevival says... #2

In my Simic self mill, I run Laboratory Maniac + Unburial Rites . Slower, but not dead in the graveyard.

Ghost Quarter is exactly the shenanigans I was thinking about. Good call. I should have fully gone over your list before I opened my keyboard. ;)

January 20, 2014 12:30 p.m.

emask says... #3

I'm not sure if you'd splash anything, but I've had good results with Path to Exile in a similar brew. Kind of a win win if the opp doesn't want to fetch that land being terrified of an Archive Trap --or 2, or 3, or by some luck, 4. Trapmaker's Snare can really make that game one Archive Trap play strong as well.

I really love Ghostly Prison might be less narrow than recall. I find it works great against affinity and various other lists.

Anyways, looks good!+1

January 22, 2014 1:45 a.m.

iamacasual says... #4

Tome Scour needs to go.

Creatureless mill is bad, by the way. You'll be beat before you can mill enough to win. Hedron Crab + Oboro, Palace in the Clouds or fetchlands works WONDERS.

February 4, 2014 10:55 a.m.

iamacasual says... #5

Being completely honest here, if you intend on playing this deck even semi-competitively (i.e. at a LGS tournament against people who can afford Tier 1 decks), you're going to have a really, really bad time.

February 4, 2014 11:01 a.m.

Quadsimotto says... #6

@iamacasual yeah. during playtesting here it dioes fairly well against the tougher deck types. It will remain a creaturless mill as that is what i set out for it to be. I dont really care to take it any PTQs or anything like that but i will have fun against the guys at the LGS tournies as they are not douchie about winning and losing. I am going to be making some changes though. The tome scour is gone from it for a little life gain and one of the jace has been replaced to make room for two tamiyo so i can at the very least tap down until i ultimate her and glimpse them out sooner.

March 11, 2014 12:08 p.m.

iamacasual says... #7

Make Visions of Beyond a 4 of and Thoughtscour a 3 of. Drawing 3 is always better than milling for 2 and drawing 1.

March 11, 2014 6:44 p.m.

Quadsimotto says... #8

I agree but you have to be sure that your opposition has 20 cards in their yard before you get three. Ill give it a try to see how it flows but while testing i usually just use it to draw a card digging for that last mill spell i need like the mind funeral or a glimpse. I recently ensnaring bridge that PooPlayer offered up. Testing with that and usually being without a hand by the fourth turn or so should keep creature and aggro decks from doing a damn thing. Working well in tests so far. Ill make the change for the draw card its only one for one so it should be worth the trade off.

March 11, 2014 7:03 p.m.

iamacasual says... #9

Visions of Beyond is the best card in any mill deck as it gives you gas on turn 3/4. If you don't have at least 20 cards in their yard by turn 4, your mill deck is bad.

Check out my list if you want ideas on how to build a mill deck that won't get stomped by tier 1 builds (not that your deck right now can't hold its own--it's just not the best list for the current tier 1 meta.)

March 19, 2014 1:21 p.m.

Emyr says... #10

March 19, 2014 10:23 p.m.

azbycx says... #11

December 30, 2014 9:28 p.m.

LMCDaSniper says... #12

What exactly is the red mana for?

December 30, 2014 9:30 p.m.

Quadsimotto says... #13

In the event late game i need a blocker and am holding a breaking/entering. Not really needed for the most part. This usually mills out in turn six or seven. If im not already dead with how fast modern T1 and T2 decks are that is. Yeah i had tome scour in here but had to take it out to make room for Ensnaring Bridge which has proved to win games for this build by leaving the opponents field useless

December 30, 2014 9:34 p.m.

Savidlin says... #14

maybe run some Quicken so you can mill them in their turn and have mana for your turn if you are planning to do something. And you draw a card. Just a suggestion as it works well in my mill deck, please no hate.

December 31, 2014 12:10 p.m.

You want Tome Scour over Mind Sculpt

April 1, 2015 4:11 p.m.

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