Captain_AHat says... #2
Nvm on the Blasting Station, thought it said artifact but is actually creature.
April 19, 2015 10:56 a.m.
Hey Captain_AHat, thanks for the comments and suggestions! I do wish Blasting Station said artifact instead of creature, but sadly I'm stuck with Grinding Station for the time being.
When I first made the list a few weeks ago it had Wurmcoil Engine, however I found it getting stuck in my hand often, which is bad news with Ensnaring Bridge out and only 18 lands. That being said, I may try to find room for it in the sideboard once my opponent sides out all of their creature removal game 2. I find in game one it just eats removal since it's my only threat.
If I can find one more target for Treasure Mage I will definitely try him out; right now Fabricate just finds more targets (Ensnaring Bridge, Thopter Foundry, etc...)
April 19, 2015 1:44 p.m.
Captain_AHat says... #4
I'll take a look to, I love your list and want to see this work. I do feel sideboard needs the most work and will also think on it given your comments on difficult deck match-ups.
April 19, 2015 11:12 p.m.
Great thank you, I made a few minor adjustments to the maindeck and sideboard, and actually took steps to acquire all the missing pieces in paper. I'll go get wrecked at my local modern tourney and report back.
Really looking forward to some suggestions for the sideboard, as I'm usually not the best sideboard builder.
April 21, 2015 9:09 p.m.
Time Sieve is a great card in a deck like this, but it would need some tweaks to run it to full potential. I oftentimes don't have 5 artifacts just waiting around to be sacrificed, most of the artifacts are cycled through early game to dig. Thanks for the suggestion though!
May 4, 2015 11:17 p.m.
cmacfaddin says... #8
Thopter Assembly + 6 mana each turn + time sieve and no thopters = infinite turns?
and then you can do whatever you want on those other turns right?
May 5, 2015 7:40 a.m.
Maybe I'll see if I can fit it in. Any suggestions on what to take out for it?
May 5, 2015 8:35 a.m.
cmacfaddin says... #10
I think ensnaring bridge is sorta weak. And maybe take tezzeret
May 5, 2015 7:18 p.m.
Do you think Disenchant is the better choice? Or were you thinking I should find room for both?
I haven't had time to test Wear//Tear vs Disenchant yet, I originally picked Tear because it cost one less than Disenchant to hit Stony Silence (which makes a difference when you have a dead Opal and Citadel on board), and of course I could cast the Wear side if need be.
May 18, 2015 1:52 a.m.
Player3.14 says... #13
I'm curious, how does this deck normally play out? I read the description and some of the update, but it'd be cool to see what the normal game plan is.
Infect is absolutely crushed by Spellskite, which you do already have sideboarded. The skite can steal all of their pump spells, putting them on a 5 or 10 turn clock instead or a 2 or 3. Path to Exile is also excellent, but many infect decks will run cards like Apostle's Blessing and Vines of Vastwood to protect against it, so leaving it in the sideboard may be a better option. You could also engineer some of your maindecked explosives at 1 or 2 (depending on the cmc of their creature) and sac it in response to their pump spells. Hexproof or protection won't stop that! This strategy is less effective when the infect player has creatures with different cmcs or an Inkmoth Nexus.
Tron can be disrupted in two ways - by removing their threats, or by messing with their lands. Blood Moon is by far the most popular method for land disruption, but it is often used by aggro decks because Tron can simply drop a Wurmcoil Engine on turn six with all mountains. Threat removal seems the way for this deck to go. Path to Exile will blast away anything but Karn Liberated, Ugin, the Spirit Dragon, or Emrakul, the Aeons Torn. A neat trinket you could try is Brittle Effigy; while it's activation cost is high, it'll deal with any creature, even Emrakul. This still leaves planeswalkers, to which Pithing Needle, one of your maindecked trinkets, can take care of.
For burn, you may need to look outside of artifacts and trinkets for solutions. Dragon's Claw and Spellskite are artifacts, but they have a cmc of 2. Spellskite isn't always great aginst burn as well, but it is useful in multiple matchups so it may be good to include. My favorite burn-hate cards are Leyline of Sanctity and Timely Reinforcements. While these aren't artifacts, they so completely wipe out burn in most cases that they're worth the break from the theme to include.
May 18, 2015 5:49 p.m.
Hey Player3.14, thanks for the long reply! I tried typing up a longer description on how the deck plays but couldn't get it to format properly, so I'll just give you a short one here:
This is a control deck that sort of plays like affinity early, in that it just dumps its hand. You have lots of tools to grind your opponents out and you'll want to do just that. There is a lot of inherent not-so-obvious card advantage in the deck. Supreme Verdict, Engineered Explosives, and Tezzeret are the main engines. Trinket Mage is a 2-for-1 or better, especially when it fetches an explosives to take out multiple creatures. Depending how aggressive your opponent is, during any game you should always have metalcraft active by turn two onward.
Let me know if you'd like the long description and I'll post it as a separate comment :)
What gets me with infect is the blazing fast kills, I just can't interact with them fast enough sometimes. Needle stops their Inkmoths, but without that it gets difficult. Do you think Swan Song is any good against them? I have it in for other matchups but could try it against them.
As for the Tron mu, it's actually been getting better with some recent changes I think. The deck has been through a long two month evolution. I appreciate the Brittle Effigy suggestion, but I like how Executioner's Capsule is cheaper and plays well with Salvaging Station. Between that and Dispatch I can answer most big threats.
I'm afraid you're probably right about the burn matchup. I am bringing in my Spellskites already. I want to test Leonin Elder more, but he probably just isn't good enough. I do like Timely Reinforcements, maybe I will try that out in place of the Elders.
May 18, 2015 10:30 p.m.
Player3.14 says... #15
Thanks! Your explanation clears a lot up. If you have time, it'd be cool to see some of the synergies in the deck, but an extended description might take a while to write.
Another way to go after Tron is to hit the cards in their hand before they're even cast with cards like Vendillion Clique and Thoughtseize. This is good against all of their threats, but can't prevent topdecks. But, if you've already shored up that matchup, all of that may be irrelivent. You may want to have two Pithing Needles in the 75 somewhere to knock out both Karn Liberated and the nasty card advatage engine of Tron, Eye of Ugin.
Swan Song might work, depending on their number of pump spells. I can't give you any absolutes without any playtesting, but here's my oppinion on it:
-The 2/2 is essentially irrelevant
-Swan Song will only stop pump spells, not the creatures themselves. Infect decks tend to have more potential damage in the form of pump spells beyond the requisite 9. They are limited only by a lack of haste and the amount of mana they can put down. Therefore, countering one pump spell will slow their tempo but won't shut them out of the game. It will stop turn 2 kills, but won't stop them killing you a turn or two later.
-This means that you'll have to back up you're tempo slowing with some way to shut them out - possibly Spellskite, Chalice of the Void at X=1 (though this will have some negative effects on you, too. On the bright side, it can be tutored up by Trinket Mage), or some way to kill off all of their creatures.
-From your use of cards like Pithing Needle, I'm sort of getting the idea that this deck can function as a "lock out" deck that can, over the course of a few turns, rip apart a strategy by negating thier effective threats. If I'm wrong in this respect, I might be going for the wrong stragegy.
On a completely different note, Sudden Shock is great for killing off infect creatures without having to worry about a response.
I always like original modern decks that are at the very least FNM competative, and you've done it! I run this and I'm almost done building this, which are modified versions of modern decks (especially the second one), but I've never come up with something this original. Good luck with it!
May 19, 2015 9:18 a.m.
Thanks for your comments Player3.14! I will keep everything you've said in mind going forward, especially the next time I play infect or tron.
I've updated the description. It is now extremely detailed for anyone interested in piloting the deck themselves. I'll be unable to go to tourneys for the next few weeks but I'll provide an update with a report next time I get a chance.
May 19, 2015 8:14 p.m.
Player3.14 says... #17
Good luck! Your description did make a lot of stuff more clear.
May 19, 2015 10:26 p.m.
jackanukealty says... #18
If Stony Silence gets your goat, how about Disenchant? Also, this seems a lot like Tezzerator (which is a kick ass deck). May I suggest you cut a Tezzeret, Agent of Bolas, and an Artificer's Intuition for 2 Tezzeret the Seeker . Don't get me wrong, I love Agent of Bolas, I have a whole deck built around him, but Tezz the Seeker's -X would be fantastic in this deck. Looks fun, +1
July 6, 2015 10:12 p.m.
Hey jackanukealty, thanks for the suggestions! Right now I'm running Wear / Tear over Disenchant, because the one mana discount can really make a difference but also have the utility to blow up opposing artifacts if need be.
I actually thought about calling this deck Tezzerator Jr., because of all of the low casting cost artifacts. That being said, I tried both Tezzerets when I first built the deck. I initially chose Agent of Bolas because of his inherent card advantage and ability to kill opposing planeswalkers with his -1.
I really like The Seeker's -X and -5. There's little to no chance I lose a game after using his -5 and another tutor from his -X is always welcome. My biggest issue with him is his +1. I'm afraid I wouldn't get enough mileage out of it with only three Mox Opal and three Darksteel Citadel as untap targets. I'd still like to try him out as a one of, but I'm hesitant to cut the Artificer's Intuition or Agent of Bolas. The intuition is nuts in this deck, I'd run more but having two out is super redundant. Any other thoughts about what to cut or why else he might be good? As I'm typing this he is looking better and better but the list is very tight at the moment.
July 7, 2015 6:31 p.m.
jackanukealty says... #20
Maybe swap out for an Executioner's Capsule? Yes it's a trinket, but you already have 2, and it is mageable. Alternatively, perhaps take out Thopter Foundry? In my experience it is never as good as it initially looks.
July 7, 2015 6:49 p.m.
I like the idea of taking out the capsule, I was considering cutting one anyway. I'll test it and make some updates once the full spoiler for Origins is out, gotta try out Ghirapur Aether Grid too. Thanks again :)
July 7, 2015 8:33 p.m.
Serra_Sentinel says... #22
I also built a deck around Thopter Foundry (Modern Thopter Foundry Primer). It's a pure control list that utilizes the Foundry as a win con and some life gain along the way to keep myself afloat. Love the deck though, +1.
Captain_AHat says... #1
What about Treasure Mage to help you find Salvaging Station? Then you could also maybe throw in a Wurmcoil Engine or 2. Just thoughts but I like the idea and while I've seen combos with Grinding Station this is a new one for me so kudos. Another combo piece that gets used in a similar manner is Blasting Station.
April 19, 2015 10:52 a.m.