Smashface Gardening with Rith
Commander / EDH
SCORE: 122 | 213 COMMENTS | 21012 VIEWS | IN 53 FOLDERS
Thanks demonicgrizzly!
I love Godsire, but I'm holding back on all the cool Naya Beasts for now (I've got a Gahiji, Honored One deck on my project list, and I want to do it with as much Beast tribal as I can).
November 27, 2015 11:06 a.m.
Bovine073, I wanted to circle back and clarify on Sigil Captain. Some pump effects work with him ... you mentioned Cathars' Crusade for example. If I put the Crusade trigger on the stack first, then the Captain's trigger, the Captain will resolve first and I'll get counters from both. The problem comes up with cards like Mirari's Wake and Spear of Heliod. That's when the Captain's unfortunate Gatherer ruling kicks in, since he has to take into account "static abilities that may give it a continuous power boost ... (such as the one on Glorious Anthem) ..."
I have the same kind of problem with Skullclamp (which is still useful since I normally have a sac outlet out by the time my Saprolings are pumped up) and Mentor of the Meek (which I go back and forth on ... it's been on my maybeboard for a while, but I'm probably pulling it back in for a while)
November 27, 2015 11:48 a.m.
Actually, how you choose the triggers for Cathars' Crusade and Sigil Captain shouldn't matter. When a 1/1 creature enters the battlefield, both abilities would trigger as the creature is entering as a 1/1. If it gains a counter before Sigil Captain's ability resolves, the ability will have still been triggered and will still resolve. Since the ability only triggers if a 1/1 creature enters, it doesn't matter what happens between the 1/1 creature entering and the ability resolving.
November 27, 2015 11:55 a.m.
Zerienga, you're right that both abilities trigger, but the "if" clause on the Sigil Captain can throw a wrench into it. If the creature is no longer a 1/1 when the Captain's ability resolves (e.g., if it picked up a counter from the Crusade), the ability does nothing. There are a couple Gatherer rulings that address this better than I can :-)
November 27, 2015 12:04 p.m. Edited.
Too true! My only comfort is I suspect the judges hate them even more than us! :-D
November 27, 2015 12:14 p.m.
Yeah I think you can do better than Siege Rhino using either Intangible Virtue or something else.
November 27, 2015 1:46 p.m.
That, Bovine073, would be absolutely the Saddest. Proxy. Ever. A big ol' Siege Rhino with Sigil Captain scrawled across it in permanent marker ...
:-D
November 27, 2015 1:53 p.m. Edited.
Lol
Just imagine the opposite situation in a competive Abzan deck...
I PLAY A SIEGE RHINO, HAH! Take 3 damage!
"Uh..."
Oh crap
November 27, 2015 2:05 p.m.
Alright. So, since you took out your dragon that gave extra attack phases, this is an expensive suggestion, but gives you infinite attack phases. Aggravated Assault
The combo: Aggravated Assault + Savage Ventmaw . Not sure if I have to explain this combo, but I will. You attack with Savage Ventmaw, gain 3 green and 3 red mana, in your next main phase, use that mana to activate Aggravated Assault's ability. Then, you rinse and repeat for profit.
November 28, 2015 12:19 a.m.
I believe World at War is similar to Aggravated Assault for budget (but no unlimited phases).
November 28, 2015 1:28 a.m.
Thanks Zerienga and Bovine073, but if I had the slot I'd just run the Hellkite Charger :-)
Is there something I should have cut instead of the Charger?
November 28, 2015 7:45 a.m.
I think personally Forgotten Ancient doesn't have quite enough synergy to run here, and I would rather have the slight chance for an infinite combo, but I don't have any experience with Forgotten Ancient so I don't know for sure.
November 28, 2015 8:55 a.m.
It's mostly about Forgotten Ancient + Mycoloth , but you're right, the Aggravated Assault + Savage Ventmaw combo is amazing. Not sure which one Rith would prefer, actually ...
But for now, budget considerations win out :-(
November 28, 2015 10:10 a.m.
Hey I saw in your deck description:
"Cathars' Crusade + Strionic Resonator : An extra +1/+1 counter for creatures you control".
Am I misunderstanding this card or are you (or are neither of us)? Because I thought it would be like per creature, that is how I have always played it because it says a creature, not creatures.
(ie. you play Hordeling Outburst, you would have 3 4/4 guys because they start as 1/1s and get +3 1/1 counters.
Just checking we are both clear on this. (I would be embarassed if I was wrong about this lol).
November 28, 2015 11:37 a.m.
Strionic Resonator has an activated ability that has tap in its cost to copy a triggered ability once. Cathars' Crusade is a single triggered ability for each creature that enters. By activating Strionic Resonator's ability, you copy only one instance of the triggered ability of Cathars' Crusade. So, if you play Hordeling Outburst, you would copy the triggered ability of it once, giving you 3 5/5 creatures (the creature entering gets the counter from it entering).
November 28, 2015 1:01 p.m.
Ah, okay. I think I just misunderstood what he meant by what he said in the description, only because I was focusing on Cathars' Crusade in that sentence and not Strionic Resonator.
Thanks
November 28, 2015 1:15 p.m.
Yeah, thanks Zerienga! I couldn't have said it better :-)
November 29, 2015 12:06 a.m.
Hey, clayperce, I looked over your deck, and I love it. It would certainly make for a great game. In the spirit of helpfulness, I have some recommendations you might consider. Totally up to you, but I wanted to give it my eye.
I'm not sure how much you keep up with standard, but there are a fair few good cards for dragon synergy. My personal best suggestion might be Thunderbreak Regent, but I'd also consider Sarkhan's Triumph, Dragonlord's Servant, and Crucible of Fire (although that last one is technically out of standard). Additionally, Dragonlord Dromoka is a solid answer to somebody messing with your combat tricks or extra turns you might be taking (although she's possibly expensive, I'm not sure). Also, you could run Frontier Siege. The addition of two colored mana is really helpful early on, but if it's later on in the game, you could flavorfully pick "Dragons" and remove any threats later on.
Something else you could consider would be some of the curses. It's an odd suggestion, but some of them are actually pretty useful. Curse of Bloodletting is helpful if you run into multiple instances of double strike, from stuff like Atarka, World Render and Berserkers' Onslaught, because it would double the double damage. Pretty sweet. On the subject of saprolings, Curse of Predation, Curse of Stalked Prey, and Curse of the Forsaken are super sweet if you're swinging with 40 of those bad boys.
Much respect to your deck, and I wish you luck on your building!
December 5, 2015 8:49 p.m.
Thanks tons, IMking42!
I really like the Regent idea! I looked at him early-on, but had dismissed him as ineffective in multi-player. But I didn't even think about his rattlesnake effect and he's definitely worth a re-look! I actually have one too (from a DTK draft), which makes him even more appealing!
I kinda like the Servant too, just to get Rith out as a 5-drop. I'll have to give that a hard look too; thanks much!
I'm going to shy away from the Triumph (I don't really like tutors) and the Crucible (it's really only reliable on Rith and I really only need +1/+1 with her for a 3-hit kill; unless I go full-Voltron, it's kind of just a "kill more"). I'm going to pass on the Curses too. They're a great suggestion, but so much not for my playgroup.
And it's funny that you mentioned the Siege; I was literally looking at the cycle just last night! I like them all, but I happen to have an Outpost Siege, so it's going to be the first to get playtested :-)
Thanks again; I really appreciate your inputs and your time!
demonicgrizzly says... #1
Godsire seems like it might be cool in here. A big beater with vigilance that makes tokens? Sounds very smash face if you ask me
November 27, 2015 10:56 a.m.