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Burn everything to the ground with Imodane, the Pyrohammer!

This is a work-in-progress. The protection package is massive because the deck is so commander-dependent.

Our goal is to use red's stax pieces to SPEED UP the game by punishing people for playing the game, then slam Imodane when we can protect her and unload for big damage.

Due to red's lack of good ramp or value or long game in general, the stax pieces that add mana taxes aren't useful to us because they're not asymmetrical -- we don't benefit from slowing the game down. After I removed the fast mana and accepted this wasn't going to be a cedh list, I also deleted the stax pieces that said "can't" (e.g. Ward of Bones, Blood Moon) because that felt like too much for casual tables…but I tend to play at higher power tables, so maybe those should go back in.

It's important to note that doublers like Solphim, Mayhem Dominus are actually quadruplers here -- they double damage first from a spell that targets a creature, then double that damage again when Imodane flings it at opponents.

It can win on turn 4 with the right start by burning out everyone with Imodane, but is more likely to win around turn 7-8 which I think is good for a high power EDH deck.

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Date added 1 year
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

22 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.56
Tokens Elemental */1 R, Emblem Koth of the Hammer, Foretell, On an Adventure, Treasure
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