I essentially try and get big casting artifacts out that I can turn into creatures.

Cromat is a great (especially on turn four) beat-stick that can get flying and can cause problems with his other abilities. Cromat with Chromanticore is fun.

There is one infinite combo with the helm and rest in peace.

Also if you play mycosynth lattice first and then march of the machines (the oder is important at which you play them), then all lands cannot survive as they become 0/0 creatures. That's where Master of Etherium saves your lands.

There's also snow in the deck, which combos great with five-color.

There is lots of mass removal.

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99% Casual

Competitive