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Softcore MTG

Custom Casual

dryhamm


A new format for casual play where you will have options when bad things happen to you, and above all

you will actually get to play

Magic is a great game, except for all the "feels bad" moments in it.

  1. Mana screw - can't play because no mana 1.1 Land Destruction - It makes mana screw so much worse when you're already behind
  2. Mana flood - Can't play because all mana
  3. "Storming" - Everyone else doesn't get to play while one person plays Magic Solitaire
  4. Extra Turns - Yet another time where everyone else has to wait while one person plays repeatedly.
  5. Someone else plays your turn - "Worst Fears" indeed, this absolutely sucks!
  6. Having your stuff permanently stolen - There's a reason theft is a crime in real life. I can deal with red "borrowing" your guys, but blue outright taking them permanently sucks so much it makes people want to quit just to spite the thief.
  7. Getting your spells countered (hard counters, buyout counters are ok)
  8. Forced to Exile / Sacrifice permanent - Sacrifice is fine if it's your own choice, but nobody should be able to force you to do it.
  9. Forced to Exile / Discard from hand - It's torture to have to watch as your opponent decides what you won't get to play. Being forced to pick isn't really better.

And one more thing:

  • Tutors make the game worse because they make combos far too easy to pull off, and decrease the variety of games when included in decks. This is especially noticeable in singleton formats like Commander.

  • Land cards are no longer required for every deck, instead, any card can be played as a basic land corresponding to any of its colors. Mechanically, you will put the card down and cover it with a basic land that are kept near the game area for everyone to use. This way you are truly using that card as a land, rather than it going to the graveyard where you could still have access to it.

  • Any cards with the "Storm" mechanic, even if they don't mention it by name, e.g. Aetherflux Reservoir are banned.
  • Any cards which grant (an) extra turn(s) are banned.
  • Any cards which allow a player to control another player or play their turn for them, e.g. Mindslaver are banned
  • Any cards which allow a player to permanently take control of a permanent another player owns, e.g. Role Reversal, Blatant Thievery, etc. are banned.
  • Hard counterspells (those without an "unless its controller ..." clause) are banned. This means Counterspell is banned, but Complicate, Mana Leak, Spell Pierce, Clash of Wills and similar are all still perfectly fine.
  • Any Cards which forces other players to Exile or Sacrifice a permanent, e.g. Plaguecrafter, Nicol Bolas, Dragon-God, etc. are banned. IMPORTANT: You can still exile things that other people control, you just can't make _them _do it.
  • Any card where a player can force another to exile or discard from their hand, e.g. Yarok's Fenlurker, Duress etc. are banned.
  • Tutors (any card that allows you to search the entire remainder of your library for a card) are banned. This will make combos far less dominant especially in singleton formats such as Commander.
  • Notable Banned cards

    The cards listed in this deck are notable banned cards. In addition to these the banlists of commander, modern, and legacy should be followed, restricted list is also banned.

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    Date added 4 years
    Last updated 4 years
    Legality

    This deck is Custom legal.

    Rarity (main - side)

    30 - 0 Mythic Rares

    70 - 0 Rares

    19 - 0 Uncommons

    12 - 0 Commons

    Cards 131
    Avg. CMC 4.19
    Tokens City's Blessing, Copy Clone, Eldrazi Spawn 0/1 C, Elk 3/3 G, Food, Goblin 1/1 R, Treasure
    Folders Casual
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