A Tribal Soldier deck that I decided to put together around a year ago.
I just edited it as i've started playing again, incorporating some cards from Origins and the Khans block.
The current workarounds are to try and incorporate the new White flipwalker from Origins, and some support for him, as well as some choices that give me harder push for damage, as opposed to my previous build which contained alot of tempo-based soldiers such as Aegis of the Gods to slow down my opponent.
Explanations of card choices:
Aether Vial: Overall effective card when drawn in opening hand, allows free creature drops that are free from counters, allows me to establish a stronger board. I run a full set just because opening up with it allows for more explosive plays.
Anafenza, Kin-Tree Spirit: New card i'm testing out, seeing if the bolster effect can give more sustain to my lower toughness creatures such as Kytheon and Thalia.Only playing two because its in a testing stage, and I don't want to get boned by the legend rule.
Brave the Elements: Whether it's stopping a lightning bolt, or preventing blockers when i'm trying to push for game, I find it a great card. I only run three because I find a full set can clog my hand a bit. No point in protection if I have no creatures, am I right?
Brimaz, King of Oreskos: No explanation needed, avoids the lightning bolt/helix range, and makes more soldiers for me. I only run two, i've debated running three. I probably wouldn't run a full set though.
Cavern of Souls: Doesn't hurt my mana curve extensively and makes matchups against blue alot smoother. I run a full set.
Dryad Militant: 1 Drop 2/1 that helps my curve, with the added bonus of mainboard hate against snapcasters, storm, and anyone that dares todrop a tarmogoyf.
Eiganjo Castle: Doesn't hurt my curve if I only run one, and its effect has come in handy a couple times, not often, but I don't see any reason not to run it.
Field Marshal: My powerhouse of the deck, whether its dropping him with Aether Vial or Preeminent Captain, the buffs and the first strike help make really aggressive pushes. Only downside is that if my opponent is running soldiers, i'm royally screwed, and I'll have to consider his placement carefully. I run a full set.
Flagstones of Trokair: Nice mono-white land that lets me thin my deck of land so I can keep drawing into creatures. I run a full set.
Kytheon, Hero of Akros
: Another new addition, most of my previous 1-drop creatures were more-or-less just 2/1 beaters with very situational effects, but I feel that a 2/1 for 1 with a potential to become a 4/4 beater with some added tempo in his other effects was just too good not to try. Currently running a full set because I feel that he'll be able to draw out removal, and if I transform one, I can play a second one.
Mirror Entity: The black sheep, the shapeshifter. Mirror Entity is essentially my hard push for game if i'm being dragged into late game, where my deck can no longer function properly. Has synergy with Anafenza, Kin-Tree Spirit as her +1/+1 counters stick with his effect, and with Aven Mindcensor/Spellskite should I choose to side, effectively turning them into soldiers. I run three to prevent them clogging my hand.
Mutavault: I consider this card a staple in tribal decks with little-to-no explanation needed on it. I only run two as, unlike CoS, I can only ever tap for colorless, which would be problematic depending on the creatures I draw.
Path to Exile: Cheap white removal, I run a full set.
Precinct Captain: New addition, has support with Kytheon and allows for early game board presence. Trying out a full playset.
Preeminent Captain: Added board presence, and can be used to bait removal. I've upped him from two to three copies.
Thalia, Guardian of Thraben: Soldier with tempo, slows down my opponent without slowing me much. I currently run three. Legend Rule #2Strong4Me
Suggestions appreciated, wouldn't be surprised if there's a good card i've missed.