Some Goddamn Peace and Quiet: Grand Arbiter Primer
Commander / EDH*
SCORE: 32 | 38 COMMENTS | 15126 VIEWS | IN 21 FOLDERS
We're going to War —June 15, 2019
Just a few small edits:
-Serra Ascendant, Ancestral Vision, +Narset, Parter of Veils, Dovin's Veto: Ascendant and Vision are both just very slow cards that are really only good on the first turn of the game and not much after that. Narset allows me to lock opposing control decks (and really just anyone in EDH) from getting back in the game with card draw engines. Dovin's Veto is just a very strong counterspell, although I could see cutting it or another counterspell slot for something else in the future.
@Evellios Absolutely not. That is just way too win more, and needing to amass 9 mana total to set that up is absurd.
March 12, 2019 9:16 p.m.
dash.secrets says... #4
also for the record any person would see the helm obedience combo long before you can get it online. at my table the second either of these cards came out they would simple get countered or destroyed.
March 14, 2019 5:30 p.m.
dash.secrets You misunderstand how the deck works then. I’m not just casting my combo as soon as I can- I play the long game. The other players will either be too locked out to play against my combo, or they’ll be out of counters/removal because they were forced to spend it on other threats. In no way do I need RipHelm to win every game, and honestly it’s maybe 1 out of 4 games ends that way. It’s just a threat that my opponents are forced to respect, and sometimes lets me steal games I shouldn’t have otherwise won.
March 30, 2019 1:29 a.m.
dash.secrets says... #6
you have rip helm listed as your only wincon also further down you have rest in peace listed as "the most important card in the deck"
100% as soon as any of these cards hit the table they would be destroyed or countered. With either of these being out of wincon possibilities this deck will grind to a halt. Sure in a perfect world its easy to imagine the lock happening all the time, but the reality is that most times (especially if its a pod you play with often) as soon as you lay it down someone is going to be waiting to destroy it.
another thing is that you have 11 creatures in the deck. I have 16 in mine and Ive defiantly run into games where all 16 were destroyed which means you need to have more lock in place....which you dont have much of
you have tons of land and rocks and tons of draw but not tons of the other things that allow you to lock and win
This is all my humble opinion though. do what you want and play magic for fun
March 30, 2019 8:09 a.m.
dash.secrets says... #8
i have no idea how this deck manages to accomplish anything. theres simple not enough of anything to actually do anything. my conclusion is that you have to just be playing against newer people
Evellios says... #1
Have you considered putting Helm of the Host into the deck because the shenanigans on Grand Arbiter are hilarious.
March 12, 2019 9:09 p.m.