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Something something Izzet burning?

Standard Artifact Burn UR (Izzet)

Silentstri16


Sideboard

Enchantment (4)

Instant (3)

Sorcery (2)


Maybeboard

Instant (4)

Sorcery (2)


This deck is built to be standard-legal after the coming block rotation, meaning no RVR block cards are to be used.

After the major overhaul, it seems a new description is in order.

The most threatening combo in the deck is easily the Generator Servant sacrifice into Scuttling Doom Engine + Shrapnel Blast . In an ideal scenario, this combo provides a hasted 6/6 on turn 4, another possible swing on turn 5, and a guaranteed Shrapnel Blast for 11 damage.

The second major combo is Darksteel Citadel + Ensoul Artifact . While this isn't as fast as Ensoul Artifact + Ornithopter , Darksteel Citadel enjoys indestructible, and can be useful even in the absence of Ensoul Artifact. Given that Ornithopter was completely useless without Ensoul Artifact, and I no longer use Chief Engineer, there were too many situations where the Ornithopter was nothing but dead weight in my hand. Darksteel Citadel + Ensoul Artifact does, essentially, the same job, while also being indestructible, making it ideal for blocking, as there's no fear of it dying.

Since the majority of this decks damage is front-loaded, Dissolve can be used recklessly early on to prevent the appearance of anything that might be able to block Scuttling Doom Engine.

Shrapnel Blast is pretty great overall, especially in the Scuttling Doom Engine + Shrapnel Blast combo, but it basically allows any artifact to pull huge value at death/removal where it otherwise likely wouldn't have been able to.

I need to redo the sideboard.

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Updates Add

So, I've played a handful of games with this deck, and I've done some fiddling with some of the balances. I don't remember all of the changes I've made, but I can outline the significant ones.

First off, Ornithopter has made a triumphant return to my deck. With the addition of another Springleaf Drum I no longer have to rely on drawing Ensoul Artifact to make them useful. I've also gained a Hammer of Purphoros and a Bident of Thassa. The Hammer, I just needed to draw more reliably, and the Bident really helps with card draw.

All of my Phyrexian Revoker were moved to the sideboard, as well as Soul of New Phyrexia. Revoker doesn't really belong mainboard, since I need to see the opposing deck to really make use of them. The souls are sideboard because I added two mainboard Soul of Shandalar. I'm still not certain of this addition, but I'm going to test for a bit and see what happens. Ultimately, I've never really played Soul of New Phyrexia since so much of my deck combos well with Scuttling Doom Engine

I'm not as certain about the sideboard. I've broken my self-imposed rules and added Skullcrack but I'd like to toss them if/when possible. I'm also not certain I need 4x Circle of Flame with an additional 2x Anger of the Gods but they do each serve a good purpose.

Last note for today, I'm considering swapping out the 4x Dissolve for Polymorphist's Jest. I lose the ability to counter non-creatures and I lose a potential four Scry, but with Polymorphist's Jest I can either make Scuttling Doom Engine unblockable for a turn, or I can use it in combination with Anger of the Gods as fantastic board clear, or even Circle of Flame to squash attacks. Problem is, if I need Circle of Flame + Polymorphist's Jest to survive, I'm probably past the point of winning, since this is an early-focused deck.

Comments

Date added 10 years
Last updated 10 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 2 Mythic Rares

14 - 9 Rares

24 - 4 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.69
Tokens Enchantment Golem 3/3 C
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