Deck by mazz#0672, shredz#2695, and jonjon#4542 on Discord

This deck's primary goal is to dig and ramp until finding Song of Creation. Once Song of Creation is played, the many 0 and 1 cost spells in the deck will allow us to generate significant card advantage and mana by looping Dockside Extortionist with bounce spells until finding one of the two main win cons: Brain Freeze and Thassa's Oracle. Brain Freeze is the primary storm win condition, as after chaining multiple cheap spells through Song of Creation, we will be able to easily mill out our opponent. Our backup win con is drawing into Thassa's Oracle and either Demonic Consultation or Tainted Pact. The deck contains multiple packages to facilitate these lines. First, we are running the Intuition package of Underworld Breach, Lion's Eye Diamond and Sevinne's Reclamation. Underworld Breach is supported in this deck with Windfall and Wheel of Fortune. Additionally, this package allows us to recover into a win in the event that a turn with Song of Creation is disrupted. After discarding our hand at the end step, we can come back the following turn with a full graveyard and Underworld Breach. Due to its low average CMC of about 1.53, this deck is also running Ad Nauseam as a way to either find Song of Creation and a surplus of low cost spells, or find Thassa's Oracle. One of the main value strategies of this deck is bounce spells--we are running Snap, Chain of Vapor, Unsubstantiate, Paradoxical Outcome, Hurkyl’s Recall, and Retract. These serve three purposes: bouncing Dockside Extortionist to generate a surplus of mana, bouncing all of our low cost permanents to hand in order to feed them back into Song of Creation, and as flexible removal pieces for stax pieces or other disruptive permanents from our opponents. Notably, we are not running Cyclonic Rift. However, we decided to cut it as we are unlikely to overload it since our focus is digging through our deck for combo pieces. The flexibility of Snap, Chain of Vapor, and Unsubstantiate for disruption was determined to be more beneficial. This deck aims to win quickly and thus is not focused heavily on disrupting our opponents. However, we are running a substantive counterspell package in order to protect our own combo and stop opponents if necessary. At its best, this deck can win on turn 2 or 3. We chose Kenrith the Returned King as the commander as it is the best five color commander and provides an outlet in the event of a longer game providing card draw as well as a large body for blocking opposing Tymna boards. However, in most games we do not anticipate casting Kenrith. An ideal starting hand includes some kind of mana acceleration and card draw to begin digging through the deck. The deck can most often begin going off with Song of Creation and one low cost spell, ideally two. Even one spell, however, to cast into Song of Creation can usually generate enough card advantage to keep the turn going. One or two counterspells to protect Song of Creation is also ideal for going off. If Song of Creation hits the board, this deck wins in nearly all scenarios.

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Casual

96% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

57 - 0 Rares

17 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.53
Tokens Bird 2/2 U, Spirit 1/1 C, Treasure
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