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Sorcery (4)


The basic idea of this deck is to use Reliquary Tower for no maximum hand size, play a Guttersnipe or two. Then it comes time to draw cards like a mad man (each sorcery is 2 dmg per Guttersnipe). Goblin Electromancer is there to lower the cost of some spells - with two of them you can play Divination and Counsel of the Soratami for B, each time dealing 2 dmg to opponent.

There's a room to play with this one, I have here a lot of cards that are highly situational and I just had them. I run this deck with 4 Stream Hopper for cheap blocking ability and maybe I will throw in some Goblin Grenade since most of the creatures in this deck are goblins and it's a possible 5 + 2 * Guttersnipe dagame for 1R.

I'm looking into Jhoira of the Ghitu to speed up Enter the Infinite. It's here only in case the game is a stalemate, and since you might get a lot of mana thanks to Inner Fire, if you get to cast this, it's game over for your opponent - in my playtests I've created over 70 mana with 30+ cards in my hand. If you would hrow in some Fireballs, this might be a way to go.

There is more possible combos here, this deck is very fun to play ATM, but kinda slow and won't hold up to any fast and high creature damage deck.

Halp.

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Date added 10 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Mythic Rares

9 - 0 Rares

14 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 3.35
Tokens Boar 2/2 G
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