Ender666666 says... #2
quesobueno123 I've removed a bunch manually, but am not sure I understand what you mean. If you don't mind elaborating, I'd appreciate it. And thanks for the +1
February 26, 2015 9:48 p.m.
Femme_Fatale says... #3
You don't need to remove them manually. The updates clear them all for you! Just add an update.
February 27, 2015 12:13 a.m.
i'll look when i have more time, profiled for now.
February 27, 2015 12:40 a.m.
quesobueno123 says... #5
You create an update, then click clear comments with update, and then all the comments are removed from the deck and stored in the update.
February 27, 2015 6:14 a.m.
Ender666666 says... #6
Cleared the comments.
Please feel free to suggest cards and ideas. I'm currently at a point where I'm pretty happy with this list, but there is still room for improvement.
I still feel like adding a few counterspells would make sense, as ever though, I can't figure out what to cut as everything feels important to me.
February 27, 2015 9:11 a.m.
Ender666666 says... #7
I just picked up a copy of In the Eye of Chaos to add in. I'm thinking of pulling Defense Grid to make space, and possibly swap in Seal of Cleansing instead of Return to Dust to lessen the impact that In the Eye of Chaos will have on my own instants, and to increase synergy with Hanna, Ship's Navigator and Serra's Sanctum.
Anyone have any thoughts?
February 28, 2015 9:24 p.m.
Femme_Fatale says... #8
In the Eye of Chaos is certainly interesting. Though it will drive a lot of hate towards you. I'm uncertain of just how effective it is vs Defense Grid however. Defense Grid costs 1 less, and is colourless. Meaning it is very easy to get a turn one play off of it. Which is very important against control decks. Don't forget about Grand Abolisher.
February 28, 2015 9:34 p.m.
Ender666666 says... #9
Femme_Fatale I'm not worried about hate... The deck already gets it in droves.. I suppose the trouble for me is that I haven't actually played Defense Grid in actual play yet so I don't really know how effective it is. Perhaps instead of cutting Defense Grid, I could cut Frozen AEther instead, as I do still have Kismet and Blind Obedience in play.
I'm not forgetting about Grand Abolisher, but I am kind of ignoring anything that comes on a body that isn't essential, just because this deck really likes to hate out critters... I know from past experiences that Grand Abolisher can be amazing, but i'm just not sure I really need him in here.
Do you think it's worth cutting Return to Dust for Seal of Cleansing? The re-usability of Seal through Hanna is tempting, but the utility, surprise, and exiling effect of RtD is also really relevant.
March 1, 2015 12:14 a.m.
Femme_Fatale says... #10
Definitely remove the tap enchantments whenever possible. I would remove Kismet over Frozen AEther, because that gives you malleability if your mana base has a freak chance of not working out.
As for enchantment and artifact hate just keep Return to Dust. If you want to use the Hanna, Ship's Navigator and Seal of Cleansing synergy, you already have Aura of Silence for that.
March 1, 2015 12:38 a.m.
MirkoVosktheMilkDrinker says... #11
lol if someone managed to get a Blood Moon out
March 1, 2015 4:23 p.m.
Ender666666 says... #12
Yeah, Blood Moon is always dangerous, but I hope to have an answer, plus in multiplayer I'm sure I wouldn't be the only person at the table wanting that dead.
March 1, 2015 5:04 p.m.
Hey man I can't really give any feedback for your deck besides this is disgusting...in the best way possible! You get a +1
I can't imagine people wanting to play against this after the first game though! LOL
March 1, 2015 8:16 p.m.
Ender666666 says... #14
LioAME3 Thank you. You're pretty correct in that estimation.
I don't usually play it twice in a row.
March 1, 2015 8:37 p.m.
Ender666666 says... #15
Femme_Fatale I'm curious why you are opposed to cards like Kismet or Blind Obedience? I find that they can be quite useful for when an opponent counts of bringing out surprise, hasty creatures which which they intend to cause bodily harm.
March 1, 2015 10:19 p.m.
Femme_Fatale says... #16
They aren't effective enough. Things that say "creatures can't attack" or "creatures can't attack you" are so much better. You need to completely lock the board down, not slow the board down a few turns.
March 1, 2015 10:41 p.m.
Ender666666 says... #17
Well I don't have a Moat so perhaps Crawlspace and/or Silent Arbiter?
March 2, 2015 3:04 p.m.
Femme_Fatale says... #20
And then that one card that makes all creatures lose flying and islandwalk.
March 2, 2015 4:06 p.m.
Femme_Fatale says... #21
Oh, and Magus of the Moat and Magus of the Tabernacle.
March 2, 2015 4:07 p.m.
Skyler_Lvl100 says... #22
Holy Bane of Progress Batman I hope you can get a Torpor Orb in play.
You should add Cryptic Command first if you decide to add counterspells, then probably Counterspell unless you are dropping Mana Drain.
The list is nice, you should be quite happy with it.
March 4, 2015 3:40 p.m.
Ender666666 says... #23
LOL Skyler_Lvl100, Yeah Bane would be bad, if it resolves, but it hasn't happened yet. I have had a few instances where my "Army" got taken out, but in those cases, I wasn't over extended and was able to come back. Appreciate the comment, and the +1.
March 4, 2015 8:25 p.m.
MirkoVosktheMilkDrinker says... #24
Sanguine Bond and Exquisite Blood would we pretty awesome in this deck
March 4, 2015 8:32 p.m.
Ender666666 says... #25
Hi MirkoVosktheMilkDrinker, a long long time ago I did include Exquisite Blood + Sanguine Bond but removed it, along with Felidar Sovereign and Test of Endurance because I decided to eliminate the cheap insta-win combos. Personal preference really. Thanks though.
quesobueno123 says... #1
Yes they are saved in the update you just click comments and it shows them.
February 26, 2015 5:10 p.m.