YamaArashi says... #2
Another creature to consider to really ramp up the enchantments is Zur the Enchanter very powerful especially if you equip Lightning Greaves or Swiftfoot Boots
April 15, 2015 2:36 p.m.
DERPLINGSUPREME says... #3
hey, bro, this will be so kool.
Paste this code at the top of your page:
img src="THE IMAGE LINK HERE (JPG)" style="position:fixed;top:0px;left:0px;width:100%;height:100%;z-index:-1;" /
with "<" right before the code and ">" right after the code.
April 15, 2015 2:39 p.m.
Femme_Fatale says... #5
Something that should only be done on profile pages, and a code that is improperly made.
April 16, 2015 5:27 p.m.
yoshiman95 says... #8
Have you considered Righteous Aura or No Mercy? Also i feel you don't have a win con other than the rage scoops, which imo fits the theme of the deck, but please tell me if there are any that I'm missing
May 10, 2015 2:27 p.m.
Ender666666 says... #9
Hey yoshiman95, thanks for the suggestions. No Mercy was recently cut due to it being reactive (I have to let them hit me for it to work) and a Destroy effect vs. Exile which is relevant when a Commander or other critter is suited and booted and all indestructible. I replaced it with more things to prevent the attack from getting through at all. I hadn't considered Righteous Aura. It is interesting, I like it, and may eventually find a home in here.
As far as win conditions go, yeah I do, but they are grindy. I can lock down the board with Bloodchief Ascension + Zur's Weirding , and deny my opponents from drawing another card again. EVER.
Luminarch Ascension and Myth Realized can both be frightening, and are very recurrable with Hanna, Ship's Navigator and Sun Titan.
Yesterday in a match, I had the whole table concede after having Sun Titan + Tangle Wire + Winter Orb down on a clear board.
Did that help you visualize the horrible grind that is losing to this deck? ;-)
May 10, 2015 2:45 p.m.
yoshiman95 says... #10
I understand why you cut no mercy. Righteous aura is good because it stops commander damage And it doesn't target either. Yes i understand better now thanks for the explanation and +1 for me. I appreciate that you play this to bring commander back to the fun antimeta variant it was meant to be
May 10, 2015 3:17 p.m.
Ender666666 says... #11
Wow what a brain fart. OF COURSE I know Righteous Aura but I know the Visions art... And I'd forgotten about it!
May 10, 2015 6:03 p.m.
I just realized something, why no Necropotence?
I recently made some additions to my own Oloro deck and added Necrologia, and was going to suggest it, but before that I'd much rather play Necropotence!
May 10, 2015 6:18 p.m.
Ender666666 says... #14
Sleazebag Funny you ask... I am currently testing it out... I think I should add a Venser's Journal back in to combo with Necropotence (removing Mind's Eye).
May 12, 2015 9:57 p.m.
Ender666666 says... #15
Cleared comments again. The decklist is becoming more stable. Added more Planeswalkers, Moat, Nether Void, Forcefield and other pieces of Lesser Power.
Please feel free to continue to offer suggestions and comments. I love the conversations this deck has spawned.
May 20, 2015 2:06 p.m.
yoshiman95 says... #16
Id like to hear more about how this deck makes children cry when their own thousand dollar decks stop working
May 20, 2015 9:08 p.m.
Ender666666 says... #17
yoshiman95 I'm not sure what to say... Not sure if you're being sarcastic or serious. Hopefully the latter.
May 20, 2015 9:43 p.m.
every time I see this deck I think of the South Park scene We're Sorry
May 20, 2015 9:50 p.m.
TheFoilAjani says... #19
Hiya Ender, you might remember me from a little while ago. So I've been building a really funny Standard draw-card deck, would you have a look at it? Thanks! But I thought you wanted to draw cards?
May 20, 2015 9:53 p.m.
yoshiman95 says... #21
Not literally making children cry but i would like to hear about its performance beyond more stable
May 21, 2015 12:22 a.m.
Ender666666 says... #22
Hmmmm yoshiman95, it's hard to describe fully since the games tend to go long.. The last game I played was on Tuesday, 1v1 against a Selvala deck which ramped hard and had a lot of recursion and board wipes. My opponent cast Akroma's Vengeance twice, Planar Cleansing twice, and had also resolved Praetor's Counsel. It seemed like I couldn't keep anything on the board, but I also never ran out of options. By the time my opponent conceeded, I had a few different locks in place, or in hand. Necropotence + Venser's Journal , Karn Liberated on the field, as well as Bloodchief Ascension + Zur's Weirding .
What I like about this kind of deck is that every time my opponent would try to get the upper hand, I could always shrug it off and keep moving forward inexorably. It was a grind, and a challenge, especially because it was 1v1, but it really made me think constantly, and was an interesting battle of the wits.
May 21, 2015 7:41 a.m.
yoshiman95 says... #23
Thank you :) i can't believe i never thought of necropotence and the journal together!
May 21, 2015 12:21 p.m.
shaderaven says... #25
I built a stax deck based on some concepts from this deck. Although I chose a hybrid build and a different general, I was hoping you would be willing to offer some advice? thank you very much.
http://tappedout.net/mtg-decks/28-05-15-the-way-is-shut/
darshangnaidu says... #1
Nice deck! But I really think that black is unnecessary in this deck. You only use it for 7 or so cards in the entire deck. I think Hanna, Ship's Navigator or Grand Arbiter Augustin IV would be better commanders. All of the black cards could be easily replaced. Also, Enlightened Tutor is perfect in this deck.
April 15, 2015 8:38 a.m.