A deck that I made for an extended tournament and then converted for modern. It is surprisingly consistent and can pull off turn 2, 3 or 4 wins about 50% of the time. Also, the intimidation of the combo often makes an opponent think twice about attacking so they often instead leave blockers. This can buy a bit of time as the deck lacks card advantage.
Out of 50 games against dummy opponent assuming at least 1 blocker and mulliganing when appropriate. The deck won; 6x(12%) turn 2, 13x(26%) turn 3, 13x turn 4, 9x(18%) turn 5, 9x greater than turn 5.
The deck
So the combos are:
Immolating Souleater
+ Fling/Soul's Fire/
Assault Strobe
/Double Cleave
or Kiln Fiend + two instants/sorceries and Soul's Fire/
Assault Strobe
/Double Cleave or fling if one of the other spells was a burn.
Apostle's Blessing and burn helps me get through blockers with the former acting as protection.
Simian Spirit Guide adds the capability for a turn 2 win. After quite a bit of playtesting, it seems to actually add more consistency to the combo although it means that I am now relying exclusively on the combo. Hence any ideas on an alternate win condition would be helpful.
I am currently working on the sideboard. Please share some suggestions, I think this has potential to be more awesome and funny. +1 if you like, Thanks.
For extended, take out illegal cards and replace with;4x
Traitorous Blood
4x
Ruinous Minotaur
2x
Prodigal Pyromancer
1x Soul's Firerestx Mountain
Possible cards for a legacy build;4xSandstone NeedleLotus Petal
Reckless Charge
Wee Dragonauts
Possible New Cards:Nivix Cyclops