This is a deck based on the soul's sister (Soul Warden and Soul's Attendant) so it will gain life and buff creatures.
Creatures that make combo with life gain:
Ajani's Pridemate-It can simply become a monster in few turns, in my longest game has become a 78/78.
Doomed Traveler-Thought as a sacrifice gives us an initial 1/1 and after his death a 1/1 flying that also works great with spirit bonds and immortal servitude
Lone Rider
- A 1/1 with lifelink and first strike by 2 is not bad at all, but they can transform very quickly and a 4/4 with first strike, tramble and lifelink is overwhelming.
Mentor of the Meek - Vital card to accelerate the deck, all creatures entering the battlefield trigger to draw a card, just perfect.
Felidar Sovereign- Fundamental to finish all those endless games, besides being a very good creature.
Enchantments:
Oblivion Ring-Basically it clean something
Path of Bravery-Perfect card for the deck. Almost always we will have more than our initial life, so we will benefit from the buff that provides, besides that allows us to gain life without summon a creature.
Spirit Bonds - Enchantment that allows us to put a token flying creature for each creature for very low cost in addition to allowing us to make our creature invulnerable, which could save us in more than one occasion.
Instant:
Raise the Alarm- It allows us to put 2 tokens to attack, defend, buff our Ajani's pridemate or just gain life.
Sorcery:
Immortal Servitude-When the rival has managed to clear the table or the game take too long this cart is gold, if we pay 4 it will return to the field all soul's sister who died in addition to the doomed traveler, which will be a headache for the rival, if the rival has cleaned the ajani's pridemate or the lone rider and you still have soul's at the table paying 5 you return them all to the field, the ajani's will come very strong and at the end of that turn the lone riders will transform <3
Artifacts:
Spear of Heliod - This artifact allows us to buff all creatures easily besides allowing us to destroy one creature per Blocking phase. For us be hit by a creature will almost never be dangerous, so is best let them attack and kill it with the spear.
Sorry for my bad english!