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Spelly Jelly(primer? IDK, but I sure typed a lot)

Commander / EDH Combo Control Creatureless UBR (Grixis)

katanafish


Sideboard


This is a creatureless Jeleva spellslinger deck. We're not trying to storm off, there's one combo if we can get to it, but mostly we're just casting the best vampire wizard in magic as soon as possible, giving her haste, casting a needlessly big spell way earlier than it should ever be cast, killing/bouncing her, and repeating.

Other than the best commander card ever printed, the most important card in your deck is Proteus Staff It's the best way to ensure that you don't whiff on Jeleva casts, with it you can rearrange your library however you want, then because Jeleva's the only creature in your deck you can dump her back on the field with the perfect setup to get her back to the command zone or your hand to cast whatever you want in whatever order you want.
We run some tutors to make this happen, Demonic Tutor, Dark Petition(you'll almost always have spell mastery), and Gamble all let us get whatever we want. Lands if we've exiled too many of our own, haste enablers, or your Proteus Staff to start setting up the perfect Jeleva trigger. Mystical Tutor and Vampiric Tutor are great because they can be used right before casting Jeleva to ensure you get a good ETB, or to get a bounce spell for you in case She finds herself stranded on the battlefield with no spells to sling.
Jeleva has the best enter the battlefield ability ever printed, she also has the best attack trigger ever printed. What she doesn't have is haste. Now, sometimes you just wanna cast Jeleva, let her exile stuff, die, and then repeat this process over and over, cackling as everyone at the table loses all their win conditions and slowly blacks out in a fit of insane rage and pizza indigestion, but if you don't want to win this way you can use Swiftfoot Boots, their more stylish cousin Lightning Greaves, or Dragon Tempest to cast your spells immediately after casting your delightful wizard eater. (See also, Flamekin Village, and Hanweir Battlements  )
We run a lot of mass removal to ensure that the enemy's board state doesn't get too far ahead of the creatureless decks. All Is Dust gets around most indestructible creatures, Blasphemous Act wipes out most things that can be killed by damage, and can be hard cast easily if need be, Decree of Pain nets you a lot of cards and can be cycled to kill off that one Krenko player's board state, In Garruk's Wake kills every creature and planeswalker but Jeleva if you've got any more spicy cards under her you don't want to lose, and Necromantic Selection wipes the table and steals their win condition.
Speaking of stealing, we don't have any big creatures to throw at people's faces, so we also run Insurrection, Blatant Thievery, and Rise of the Dark Realms to steal win conditions because nothing's more satisfying than stealing someone's Elesh Norn and instantly vaporizing their token army with it! Also, if you get a free Blatant Thievery off Jeleva, don't be afraid to skip their win-cons, and just snatch up a land from each opponent. The sudden ramp might be able to send you into another explosive spell, and keeping them low on mana can't hurt.
So sometimes your opponents are gonna put too much bullshit on the battlefield too damn fast. You've got one (1) creature. Also, sometimes Jeleva casts all her spells and then just kinda...sits there...with nothing to do. The best solution to these problems: Bounce Spells! Evacuation and Devastation Tide can solve both of these problems at once by sending all the important stuff back where it came from, where Crosis's Charm, Mystic Confluence, and Erratic Portal can all be used to rescue a bored de-sorcelled Jeleva. Erratic Portal is especially useful because people tap out a lot more than you'd expect and you can just pay to send their biggest boy home crying ... Cyclonic Rift is also here.
Mizzix's Mastery, Mystic Retrieval, Past in Flames, and Spelltwine all let you play with your cool spells again, which is great because casting big 10+mana spells is the only reason you play magic.
I'm an idiot, and I can't always formulate a way to win with the single(best creature in mtg) creature I have. If you suffer from the same fate you can use the following to buy yourself some more time. Time Stretch, Beacon of Tomorrows, Temporal Trespass, and Temporal Manipulation.
Okay so there's a combo in this deck. Is is a good combo. no. is it objectively the most fun combo. YES. So you cast Enter the Infinite right? Either off Jeleva or with Spelltwine/Mizzix's Mastery, you can even hard cast it if you're an absolute mad lad, but it's cast. You slap that sweet exile-addled library up into your big meaty claws, flip through that bad boy, play Reliquary Tower if you haven't already, cause you might beef it, put Beacon of Tomorrows on top of your library, then pass the turn and hope that you controlled the board well enough and held onto your single counterspell to get another turn to cast it. If you do you cast the spell, then if it resolves it gets shuffled into your library and assuming they don't remember they had a counterspell the whole time you now have infinite turns! Pro tip: Temporal Manipulation is only , so if you can find a way to cast Enter the Infinite for free, you can usually hardcast a cheap extra turn spell to finish the combo without having to survive a trip around the table.
  • Curse of the Cabal: This is devastating if cast off Jeleva, but it's even better when you cast it for its suspend cost as the table ends up squirming and anxious and argumentative wondering who's gonna bite the bullet so that someone doesn't get bisected. I've seen people turn on each other for not offering to pay the toll and players fighting each other are players not noticing that your only blocker is a tapped 1/3.
  • Phthisis: This is physically painful to pronounce, but also can take out a cocky green mage who thinks he's winning because he cast a two mana Ghalta.
  • Skull Storm: If you're playing Jeleva right, you're casting her at least 5 times a game(Command Beacon whattup) just to wreck everyone's decks, so if you cast this at the right time, you can bring 40 life down to 5 with just 3 Jelevas.
  • Psychic Spiral: And if you're casting Jeleva a lot, people's libraries are gonna be low. This can take out a player while ensuring that you're well stocked enough not to get milled out by your next Jeleva cast. Bonus if you're squaring off against a filthy mill player.
  • Lim-Dul's Vault: This is like a mini Proteus Staff, just keep paying life until you get what you need and then cast away.
  • Thousand-Year Storm: Look if you can get just one extra copy of a Cruel Ultimatum off with this you can just leave the game there, you've already won.
  • Epic Experiment: This is my favorite spell. Ever. In the Game. It's just such a dumb, fun gamble. You pour like 10 mana into and if you can cast like 5 spells off it, chances are they were 5-8 mana spells and you just set yourself up for the win. You're gonna fizzle every now and then but it's so much fun every time.
  • Forks, and other doublers that are dead under Jeleva: I used to run them because copying Cruel Ultimatums is the only way I feel alive anymore, but they just don't do anything most of the time. Increasing Vengeance is here because with flashback it's always usable.
  • Counterspells: I just don't like them. It feels bad when you cast something cool and then no you don't :( plus the only time they're useful is in the hand, and I wanted to minimize the whiffability of sweet, precious Jeleva's ETB. mystical confluence can stay because I can use it to draw cards or pick up Jeleva if she needs it.
Thanks for reading I love you all so much <3

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99% Casual

Competitive

Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 3 Mythic Rares

58 - 0 Rares

14 - 2 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 5.00
Tokens Construct */* C, Copy Clone, Nightmare 2/3 UB, Zombie 2/2 B
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