Maybeboard


This deck's goal is play a sphinx every turn and smash face. Simple as that. It's viable primarily because of Unesh, Criosphinx Sovereign; a cost reduction of 2 makes sphinxes playable and a Fact or Fiction per sphinx entry means the strategy can plausibly never run out of gas (about 1 in every 4 cards is a sphinx and Unesh yields 4 cards). Thus the deck's initial objective is getting Unesh out as soon as possible (hopefully around turn 4) and protecting him till there's a stable board state.

The bulk of the deck is sphinxes (20) and ramp (17). On the side, there's permanent protection (3), Temporal Trespass to utilize cards Unesh dumps, and Door of Destinies simply for fun. From there, control and stall fill in the gaps.

Let me know what you think!

Suggestions

Updates Add

Comments

Date added 7 years
Last updated 1 month
Exclude colors WBRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

21 - 0 Rares

22 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.67
Tokens Glyph Keeper 5/3 W
Votes
Ignored suggestions
Shared with
Views