Sphinx's Experiment
Standard
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Refactoring —Dec. 8, 2013
Before: NUMBER OF CASUAL CONSTRUCTED TEST GAMES = 14 with a 21% win percentage.
The difference between theory and practice is reality. I built this deck online (without Jace) and discovered that it didn't work at all. The card draw never materialzed. It was so slow that I was dead by the time I played my first spell. Psychic Spiral, Epic Experiment and Ring of Three Wishes were so awkward to use that they almost never happened. The couple of times I did manage to resolve the Experiment, netted me a sum total of nothing. By the time I could resolve and then use the Ring, it was way too late for me to stand a chance.
Using some carefully made notes, I removed all the useless spells, added in some smaller creatures so that I have some meaningful plays in the first turns of the game and came up with what you now see.
After: NUMBER OF CASUAL CONSTRUCTED TEST GAMES = 13 with a 69% win percentage.