The goal is to prevent opponents from making progress by countering, preventing damage, and killing threats. All the while creating spirits and making them bigger. A few combos are thrown in just to try and end things if swinging out isnt an option.

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

24 - 0 Rares

23 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.65
Tokens Ape 3/3 G, City's Blessing, Elephant 3-3 G, Emblem Narset of the Ancient Way, Frog Lizard 3/3 G, Manifest 2/2 C, Shapeshifter 2/2 U, Spirit 1/1 W
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