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spirits fly! and the ninjas dive!

Legacy* Mono-Blue Spirits Wizards

himm


spirits fly and the ninjas dive

I like when the game is moving a lot so I made the deck move.. sort of..Here's how:

first turn you play Wandering Ones or maybe Teardrop Kami , second turn your swipe with it and play the ninjutsu ability of Ninja of the Deep Hours to draw an extra card, if your opponent doesn't have anything to block with.

Third turn, play Minamo Sightbender and Teardrop Kami or maybe enchant your ninja with Aqueous Form. Continue swiping with your ninja if your opponent still can't block. Minamo and teardrop are best friends,Continuous turns you can pay and tap Minamo to make a spirit unblockable to get trough with your ninjutsu abilities such as Mistblade Shinobi or Higure, the Still Wind.

If the Deep Hours gets through every turn he will definitely get some ninjas going and hopefully some lands so that Teller of Tales can as early as possible enter the battlefield. If so, use Minamo's effect to switch a spirit with your ninjas with the ninjutsu ability, cast the spirit again and you got yourself some shenanigans.

Feedback would be very appreciated! I have not yet got the real shenanigans going so leave a comment on what you think :)

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Date added 9 years
Last updated 8 years
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 0 Rares

12 - 0 Uncommons

33 - 0 Commons

Cards 66
Avg. CMC 2.32
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