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give your opponents a lot of creatures and in turn punish them for having lots of creatures! there is a lot of ways you can win with this deck, so far the fastest this deck can win is by turn 4 from what i have found. there are many wincons to this deck. give your opponent a ton of creatures with Forbidden Orchard or Hunted Phantasm and run them over with an Avatar of Might. you can get the Avatar of Might down by turn 3 if the opponent doesnt play creatures and you have 2 Forbidden Orchard or sooner if the opponent does play creatures. drain your opponents life for every creature that enters the battlefield under their control with Blood Seeker, Suture Priest, and/or Trespasser's Curse. protect yourself from the tokens you give them with Amulet of Safekeeping so they have a ton of tokens they cant do anything with. you can then cast Avatar of Might to run them down or Rakdos Charm to deal tons of damage! if you have a Blood Artist out and they have a ton of creatures out, kill them all with The Meathook Massacre, Spiteful Banditry, Golgari Charm to deal even more damage and generate a ton of resources (life, treasure tokens). this is my idea for the deck, but i have not tested it for modern nor have i played against any recent modern decks. all help is appreciated as I would love to make this deck even better! the problem i have is that the deck is too dependent on Forbidden Orchard as without it in the opening hand the player cant really do much. more ways to get it on the battlefield or more ways to generate tokens is probably what this deck needs more than anything. any other combos and synergies, as well as interaction would also be helpful

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i have been testing with this mana pool and such. here are the hands i have found so far that can win all by themselves plus when they will win.

hand1 : 3x Forbidden Orchard, 1x golgari charm, 1x Avatar of might, 1x Slaughter Specialist, 1x Into the flood Maw = turn 4/5 (wins with combat by turn 4 if the opponent has a non-land permanent out, else wins by turn 5) hand2 : 2x Forbidden Orchard, 1x golgari charm, 1x Island, 1x Avatar of might, 1x Slaughter Specialist, 1x Into the flood Maw = turn 5 win (same as hand 1, just slower) hand3 : 3x Forbidden Orchard, 1x any land, 1x Trespasser's curse, 1x Hunted Phantasm, 1x The Phasing of Zhalfir = turn 4 win (the opponent has to remove trespasser's curse or lose no matter what) hand4 : 4x Forbidden Orchard, 2x Blood Artist, 1x golgari charm (wins by turn 4, will work with any color combinations for future testing)

here is what i found so far, will be looking for more and at different color combinations. the deck will change a lot.

notes about deck: the jank deck is a ticking timebomb that can explode with a lot of damage. however the deck on average is very slow in winning without a nuts hand. the deck can play a slower game with its bigger bodies, but unless they are avatar of might or hunted phantasm they can be blocked by the tokens we give them. i find turn 6 on average is when this deck when and that is not taking account of interaction the opponent has. protecting the combo pieces will be easy as we can play a more controlling game by bringing in counter spells, especially the bird song counter spells.

Comments

99% Casual

Competitive

Date added 2 months
Last updated 2 months
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

24 - 0 Rares

16 - 2 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.40
Tokens Faerie 1/1 U, Fish 1/1 U, Goblin 1/1 R, Human 1/1 W, Phyrexian 2/2 B, Spirit 1/1 C
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