i have been testing with this mana pool and such. here are the hands i have found so far that can win all by themselves plus when they will win.
hand1 : 3x Forbidden Orchard, 1x golgari charm, 1x Avatar of might, 1x Slaughter Specialist, 1x Into the flood Maw = turn 4/5 (wins with combat by turn 4 if the opponent has a non-land permanent out, else wins by turn 5)
hand2 : 2x Forbidden Orchard, 1x golgari charm, 1x Island, 1x Avatar of might, 1x Slaughter Specialist, 1x Into the flood Maw = turn 5 win (same as hand 1, just slower)
hand3 : 3x Forbidden Orchard, 1x any land, 1x Trespasser's curse, 1x Hunted Phantasm, 1x The Phasing of Zhalfir = turn 4 win (the opponent has to remove trespasser's curse or lose no matter what)
hand4 : 4x Forbidden Orchard, 2x Blood Artist, 1x golgari charm (wins by turn 4, will work with any color combinations for future testing)
here is what i found so far, will be looking for more and at different color combinations. the deck will change a lot.
notes about deck:
the jank deck is a ticking timebomb that can explode with a lot of damage. however the deck on average is very slow in winning without a nuts hand. the deck can play a slower game with its bigger bodies, but unless they are avatar of might or hunted phantasm they can be blocked by the tokens we give them. i find turn 6 on average is when this deck when and that is not taking account of interaction the opponent has. protecting the combo pieces will be easy as we can play a more controlling game by bringing in counter spells, especially the bird song counter spells.