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short summary

Mainly focused around artifact/ equipment synergies; and abusing the commander's triggered ability, mostly with cheap, meaningful equipments. It's a rather fast deck, but fears draw-hate and removal for the commander himself. I admit this deck needs more haste-like enablers, and more lands. I figure the commanders draw ability would just draw into lands, it's a gamble I take. Most of the equipments/ auras are cheap, but none of them are worthless egg spells. Lastly, I always make sure to have 3 lands when I mulligan. Hopefully, the ramp will carry me into a good late game strategy.Comments and upvotes are always appreciated.

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Date added 7 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

43 - 0 Rares

31 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 2.68
Tokens Cat 2/2 W, Kor Ally 1/1 W, Myr 1/1 C, Phyrexian Germ 0/0 B, Spirit 1/1 W
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