Sram, everybody. We’re casting this guy on curve and then drawing LOTS of cards. 46 of our spells cost either 0 or 1 mana, and 35 of them trigger Sram’s draw ability. Factor in some key mana reducers like Danitha Capashen, Paragon , Foundry Inspector , and Jhoira's Familiar and it can get ridiculous quickly. Besides just suiting up and killing via Commander damage, we can win quickly Approach of the Second Sun or Aetherflux Resovoir. The deck doesn’t run much interaction, so I wouldn’t regard this build as optimal for multiplayer applications. The land count is very low, but so is the curve. He would be rather good 1v1, properly tuned. I submitted the deck in its first iteration, so please note I have a list of 15 immediate upgrades, and then 15 more. Please comment below for any input or questions. And an upvote would be much appreciated.

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Casual

98% Competitive

Revision 1 See all

(5 years ago)

+1 Accorder's Shield main
+1 Adventuring Gear main
+1 Ancient Tomb main
-1 Apostle's Blessing main
-1 Approach of the Second Sun main
-1 Arcane Lighthouse main
+1 Auriok Steelshaper main
+1 Basilisk Collar main
+1 Blade of the Bloodchief main
+1 Bloodforged Battle-Axe main
-1 Board the Weatherlight main
-1 Captain's Claws main
-1 Chosen by Heliod main
-1 Conviction main
+1 Crystal Vein main
-1 Darksteel Mutation main
+1 Daybreak Coronet main
-1 Demotion main
-1 Disenchant main
-1 Dowsing Dagger  Flip main
and 66 other change(s)
Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

19 - 0 Rares

36 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 1.46
Tokens Copy Clone, Human 2/2 G, Treasure, Warrior 1/1 W w/ Vigilance, Wolf 2/2 G
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