Sorcery (3)

Commander (1)

Commander: Sram, Senior Edificer

Sideboard


Maybeboard


Most of the way done, just need to work out what removal I want in there and maybe a few more consistency/creature tweaks. Made it for my semi-casual multiplayer playgroup, allot of superfriends decks have been popping up and it seems like an entertaining matchup.


SRAM AGRO

Fast paced sram deck.

Cheap enchants like Flickering Ward Hyena Umbra Favorable Destiny Sun Clasp are decent cards, but with 'and draw a card' tagged on they become something else.

Early creatures focus on getting as much value as they can out of the small bonuses. Like Kor Spiritdancer Phalanx Leader Mirran Crusader Umbra Mystic. Larger creatures try to be effiecint beaters Baneslayer Angel Auratouched Mage or focus on graveyard recursion Sun Titan Bruna, the Fading Light. I tagged on Skysovereign, Consul Flagship as another search option for the Thalia's Lancers since it's halfway decent with sram + Bone Saw or the likes.

Empyrial Armor is wicked since early you tend to have 5-7 cards in hand. I put in some fetch lands for bonus procs on Adventuring Gear , it's niche but I've gotten some clutch +6/+6s with it. Strata Scythe and Armored Ascension are reliable mid game deeps. Oh and there's Eldrazi Conscription for added late game fun.

Suggestions

Updates Add

Ween cards. Stronger core, more cycling and 0 mana equips. Need some rock hard consistency when the deck revolves so heavily on a balance of enchants and creatures.

Comments

Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

32 - 8 Rares

31 - 4 Uncommons

15 - 3 Commons

Cards 115
Avg. CMC 2.52
Tokens Cat 2/2 W, Griffin 2/2 W, Monk 1/1 W, Warrior 1/1 W w/ Vigilance
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