Thank you so very much for helping with the deck, I've been waiting for some helpful feedback! The current land base is in early access, hence why it cannot support emrakul. As to the inclusion of planeswalkers, I currently run Ashiok, but am considering Venser, the Sojourner. Both exile cards, while Venser, assuming I add minions that have synergy with him (such as Stonehorn Dignitary), can stall very well. I know i should drop the damage prevention spells, but they are partly the theme of the deck, as sucky as it is. I was going to add some card draw, but during the creation of the deck, I couldn't really find a place to put it, that is untill now.
November 7, 2017 1:54 a.m.
Ah yeah. I've considered WoD, but don't really know what to take out. Having a high hp, hexproof/shroud blocker would really help in alot of cases where they can just send one large creature through, but idrk how to fit it in. a tez, leyline, or even welding jar could make room for it.
Snap157 says... #1
Okay, lets see what you've got. I like the idea of stalling, but I think that there are better ways to do it. I think what you are missing here is a true win con and true control.
First, with only about 9 mana producing lands, Emrakul is a waste of space. I'd sell her off and use the cash to buy these other cards:
Pillow fort cards will not save you. If the opponent has a 7/7 Death's Shadow out, it's better to fix the problem with a Fatal Push than to stall with a Holy Day.
I like the inclusion of Thoughtseize, but I would add in 2 or 3 Inquisition of Kozilek in addition.
Cantrips like Opt and Serum Visions are your best friends. They gain you advantage and help you dig for answers to what your opponents throw at you. I would add 7 copies of these two in the combination of your choice.
As I said before, I like the idea of stalling for a win but I'm not sure Norn's Annex is your best choice for a slow win. If they play any lifegain or white deck, it's gonna be a tough game. Personally, I think that plainswalkers are your best choice for a more reliable win. Some great options include Elspeth, Sun's Champion, Liliana, Death's Majesty, Gideon of the Trials, Gideon, Ally of Zendikar, Elspeth, Knight-Errant and Sorin, Lord of Innistrad.
In order to really control the board before you can drop a walker, I would drop the damage preventing spells, Rest for the Weary, and Noxious Revival in favor of Fatal Push, a Mana Leak or two, Snapcaster Mage, 1 copy of Murderous Cut and one copy of Tasigur, the Golden Fang.
In modern, The goal is to lock down by turn 4. By then, you need to either gain board state or recover quick. Waiting for your opponents to make a move usually results in them doing something you can't control. Best of luck!
November 6, 2017 5:22 p.m.