Nivix Cyclops 1 turn swing ftw. Control opponents with burn and counter until you get your cyclops and the required spells. teleportal + armed + any other spell, with enough open for either a mizzium skin to hexproof, or dispel or negate. if you want to run this deck for real id recommend changing it a little, probably 1 jace into main (or aetherling), and probably 2 counterfluxxs to the main aswell. suggestions are welcome so please comment and score. Thank you.
VS Aggro/Weenie Rush/Tokens:
Take the 2 Izzet Staticasters and 2 Electrickeries
VS Midrange
Take the 3 Rapid Hybridizations.
You can chump block the 3/3 Frog Token with Nivix Cyclops (he has 4 toughness)
VS Control
Take the 2 Jaces, the 2 Counterfluxes, the 2 Dispels and the 2 Aetherlings
Control will try to stall out even longer than you and try shut down vital parts of your combos
Jace draws their attention away from Nivix Cyclops which is good for you and they wil waste a lot of cards and effort trying to kill him. He also gets much stronger as the game progresses.
Jace's ultimate can be used to draw 20 cards for yourself, and from those 20 cards you will most likely find the 4 key cards for your 1 shot kill combo and 1 counterspell and therefore win the game
Aetherling is a very powerful creature to cast lategame and can win games by itself given enough time.
Counterflux is your no-fail counterspell
Dispel to counter anything they use to try and stop Nivix from attacking on your turn
As you can see my maybe-board is filled up with draw power. So suggestions for good draw for this deck would be helpful, I was thinking curiosity (last thoughts is the same idea but worse imo but it will trigger abilities because it is a spell) for guttersnipe, 2 dmg + draw for each spell but then it will probably just be a dead card most of the time.