I hate netdecking and my favorite package in Standard is
Hateful Eidolon
,
Dead Weight
/
Mogis's Favor
/
Mire's Grasp
,
Aphemia, the Cacophony
and
Tymaret Calls the Dead
. It leads to fun interaction and a lot of value. The creature-based match ups are extremely strong and the control match ups are surprisingly winnable. Right now I play a good amount of Standard with BW, UB, and GB enchantment decks (all on my profile) because I love these cards so much. Here's my GB version:
1-Drops:
Hateful Eidolon
- So much value for a 1-drop. I often don't run it out on turn 1 if I can follow it up immediately with an aura later. Becomes a must remove threat against creature decks. A very common play pattern, especially against control decks, is to put
Mogis's Favor
on it to have a 3-power lifelinker that will draw a card when it dies.
Dead Weight
- Kills a lot of relevant creatures in the format, great value if it's drawing card and triggering constellation.
Mogis's Favor
- The more I've played with these decks the more I've appreciated this card. With decks milling us (Rogues) or making us discard (Kroxa), value from the graveyard is clutch. Also, against weenie decks or Anax tokens, for example, it's a repeatable removeable spell that can draw us cards and trigger constellation. I rarely exile it from the graveyard with Aphemia or Tymaret Calls unless there's multiples in there.
Malakir Rebirth
- Just a fine free roll to protect our creatures, especially
Setessan Champion
. Could be another
Agadeem's Awakening
or a land.
2-Drops:
Aphemia, the Cacophony
- I think this is a very underrated card. It's easy to fuel in this deck and drawing multiples is fine because they fuel each other. Also an enchantment.
Mire's Grasp
- Kills lots of stuff and fuels all the enchantment synergy.
Chevill, Bane of Monsters
- Doesn't directly synergize, but draws us cards while we kill creatures, blocks well, and doesn't die to
Bonecrusher Giant
.
Wolfwillow Haven
- Total flex spot. A little mana acceleration is nice along with the enchantment synergy. Could be lots of other cards though.
3-Drops:
Tymaret Calls the Dead
- Lots of value, stocks the graveyard, goes to the graveyard, triggers enchantment stuff.
Setessan Champion
- Super powerful in this deck. Can trigger consistently and often. I often wait to play it until I can follow it up with a 1-mana enchantment, but can often play 2-3 enchantments on turn 4 to follow it up.
Treacherous Blessing
- I play this for fun. It could be something else but it's fun to draw and play, that's all :)
4-Drops:
Binding the Old Gods
- Really made this deck competitive. Great removal and value, triggers enchantments, goes to the graveyard, and even the deathtouch trigger is relevant often.
Arasta of the Endless Web
- I initially threw one of these in the deck for fun, but it's been surprisingly strong, especially hosing aggro decks. Getting a spider from every burn spell from mono red is gas. Also it's an enchantment!
5-Drops+:
Agadeem's Awakening
- Since have good creatures with MV 1-4 this is worth running for sure.
This isn't an aggro deck, so I don't like to play enhancing auras, although
Demonic Embrace
could be worth trying. Some other things you could try would be
Rune of Mortality
,
Lurrus of the Dream-Den
,
Inevitable End
,
Elspeth's Nightmare
,
Treacherous Blessing
,
Nightmare Shepherd
,
Dryad of the Ilysian Grove
,
Destiny Spinner
,
The Binding of the Titans
, maybe even
In Search of Greatness
. Fun flexibility to play the cards you like.
Otherwise the mana base is fine, could be adjusted in lots of ways, but works fine for me. Arasta stretched the mana base a little, but it's manageable.
If you try out the deck, let me know what you think!