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Planeswalker (2)


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Creature (1)

Planeswalker (1)

Artifact (1)

Instant (2)


Consuming Aberration- the big heavy-hitter late game winner. Easily gets to 20/20+. This deck is really based around him. Run 4

Wight of Precent Six- the early game stall. He can get REALLY powerful very quickly. Amazing 2-drop. Run 4

Deathrite Shaman- Amazing for this deck. Exile the opponents' lands for mana, or exile your own spells for early damage. Run 3, Side 1

Thassa, God of the Sea- not really meant to become a creature in this deck, which kinda sucks, but a 3-drop enchantment that allows you to Scry 1 every turn AND make threats such as Consuming Aberration unblockable? Enough said. Run 3, since she is a Legendary Creature

Breaking- quick, easy, straight-up mill. Powers up Wight of Precent Six really quickly. Run 4

Doom Blade- murder for 2. Duh. Run 4

Hero's Downfall- for all those pesky plansewalkers, and another set of removal isn't ever a bad thing. Run 3, Side 1

AEtherize- I know some people don't like this card. But the only thing this deck fails to is aggro, and I have had one too many mental breakdowns due to playing aggro decks. This card alone has saved my behind countless times. Run 2, Side 1

Pilfered Plans- draw with slight mill. Just a better version of Divination. I am a little torn over this or Read the Bones, but due to Thoughtseize and Shocklands, i'm afraid of all the "lose 2 life" becoming an issue. Run 3

Thoughtseize- removes the threats before they can even get there. Plus, the ability to discard creatures, unlike Duress, can beef up Wight of Precent Six. Easily worth the 2 life. Run 4

Jace, Memory Adept- the mill king. Even one turn of mill ten can turn the game. Run 2

Open to advice, any suggestions?

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