This deck is for my shops two-headed giant tournaments. The deck-list reflects choices better for 2HG.

Zhur-Taa Druid for instance, was chosen in favor over Farseek because they tap for 2 damage in the format.

My partner runs Jund Mid-range. He deals the damage and handles spot removal. I'm the control player. Primarily, I want to stop the other control player on the other team, which is why I went for land destruction. If only one opponent is running blue, they will be targeted for land destruction.

My deck lacks draw power, but I don't think that it's a big deal since I'll be holding back. If this were made for 1v1, I'd be running Think Twice instead of Temporal Mastery . My partner also runs Bloodgift Demon and can target me if needed.

For reference, he also runs Huntmaster of the Fells  , Thragtusk , Olivia Voldaren , Rakdos's Return , Abrupt Decay , Bonfire of the Damned , and when playing 2HG, runs 4 Skull Rend which is amazing in the format; 4 damage and 4 total cards discarded.

If you have any thoughts or suggestions on how to improve my deck, or our team, please comment =]

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

29 - 0 Rares

14 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 4.67
Tokens Beast 3/3 G, Emblem Tamiyo, the Moon Sage, Human 2/2 G, Wolf 1/1 B, Wolf 2/2 G, Wurm 6/6 G
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