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Unleash the STORM and blow your enemy away.

This deck is for the one game leagues on Magic Arena.

Its main goal is to win with Psychic Corrosion and tons of card draw. We have Lightning Strike and Shock to deal with threats in the early game. In the late game the damage spells can be used to up our Thousand-Year Storm -count for a relatively cheap cost.

Arclight Phoenix acts as a distraction or as a secondary wincon. You can switch it with Enigma Drake or Crackling Drake for a more budget friendly build. The advantage of Arclight Phoenix is that you can use it to pressure the enemy life total or chump block creatures like Steel Leaf Champion or Vine Mare.

Risk Factor is so much fun in this deck. As soon as you get some spells going this is a game changer. Your enemy now has two options: he can die from losing life or he throws a huge amount of cards away when we have a Psychic Corrosion on the board.

Update: I played the deck now quite sometime the bigest problem was to get enough mana for huge mill turns. I´ve added Pirate's Pillage and cuted some of the cantrips.

I hope you like it. If you guys have any suggestions for an upgrade, please let me know.

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Date added 6 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 3 Mythic Rares

12 - 2 Rares

16 - 8 Uncommons

14 - 2 Commons

Cards 60
Avg. CMC 2.90
Tokens Treasure
Folders Standard guilds, Possible Decks, Arena Ideas
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