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Standard Slivers.copy

Standard*

reconaissance


my take on ShiltonCdXX's sliver deckWith the build i'm going for is to get early creatures and pump them with efficient enchantments along with the buffs from other creatures.Things i Added

Gruul War Chant Playing this card on turn 5 along with double strike on your creatures makes most of them unblockable, and giving them +2+0.

Rancor One of the best enchantments in standard, following up your turn 1 play with this enchantment allows you to swing for lots of damage turn 2 while giving trample for later in the game.

Unflinching Courage Another very good enchantment, not only giving trample but lifelink also, which keeps you ahead as far as life goes.

Multiple Shock and dual lands- completely necessary, they ensure that you will get your drops when you need them.

Things i cut

Fog Not the right card for the deck, fog is a card that you just sit back on, which is not what you want to be doing, you don't want to keep the one mana open to play it, instead you want to be playing your creatures.

Savage Summoning Not very good in this deck, same thing with fog, its better to play the creatures. If you are worried about cards being countered, play 2 Cavern of Souls considering that you are only playing one creature type.

Warleader's Helix Way too expensive, you don't want to be getting that late into the game where this card shines, instead on turn 4 you want to be playing Bonescythe Sliver.

Rootborn Defenses Boros charm does the same thing with less cost and more flexibility.

Hive Stirrings Not very good, i'd rather be playing a Blur Sliver than getting 2 more slivers on that turn.

Thorncaster Sliver - Not as good as other creatures, it was cut to make way for

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

26 - 0 Rares

12 - 0 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 2.29
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