but... enchantment removal... -_-. I am willing to change out a charm and a putrefy, but I have had a policy of NOT using abrupt decay due to it being not as versatile late game as early game. in this deck every card counts and abrupt decay is not something I am willing to put in. If I were to take the two cards out what would I add in that isn't abrupt decay? Oh BTW, went 3-1 in a tourney with friends, although I had to proxy broodmaster :P. Hoping to pull or trade for one at FNM this week
May 21, 2014 5:44 p.m.
Planeswalked says... #3
You don't have a whole lot of early game action, and Abrupt Decay is that. (Almost) Every deck has cards it would rather not draw late, and Abrupt Decay still hits a lot of stuff. If you don't want to run it, figure out what you think the deck is lacking. Have you given any thought to Scavenging Ooze? You are running an absolutely ridiculous amount of spot removal, and having a way to convert your opponent's dead creatures into gas is great. I really like 1-3 Scavenging Oozes main in a deck like this, it can be very useful. The life is always nice in a slower deck like this one, and sometimes people just can't deal with a 10/10 creature.
Planeswalked says... #1
Also Misthollow Griffin was trolling you ;)
May 20, 2014 10:17 p.m.