Stangg, Double the Trouble (Competitively Casual)
Commander / EDH
SCORE: 89 | 51 COMMENTS | 5930 VIEWS | IN 15 FOLDERS
AllenM8, Fiery Emancipation is in the mail :))) What do you recommend we cut?
August 17, 2020 2:39 a.m.
MtgHarmacist says... #3
Awesome!! You’ll love it. Second Harvest seems very expensive for what it does but could also see it as a finisher. Cuts are so hard at this time Have you gotten much use out of Feldon of the Third Path
August 17, 2020 9:56 a.m.
MtgHarmacist says... #4
Burnished Hart I think could be a cut as well since you already have green ramp
August 17, 2020 10:07 a.m.
MtgHarmacist says... #5
Definitely putting Rhythm of the Wild in here once I get one
August 18, 2020 9:04 a.m.
Thank you for your interest in my Stangg deck, TheSlowestBro. I appreciate that it gives you a laugh, however the deck is actually quite capable and does win a fair share in even high-powered games :)
October 28, 2020 1:04 a.m.
ChickenBoy13 says... #9
I love when I see decks with such degenerate combos, but a janky commander. That's a +1 from me!
November 5, 2020 10:16 p.m.
ChickenBoy13, as always, I appreciate your feedback. I wanted to build around a jank commander and abuse the commander’s unique abilities as a semi-competitive jankness engine. I appreciate that you appreciate that.
November 5, 2020 10:44 p.m.
ChickenBoy13 says... #12
Orc yeah, which reminds me, have you ever played Squee, the Immortal? With Flamekin Herald, I'm thinking of rebuilding my own Squee deck...
November 5, 2020 11:08 p.m.
casual_competitive, thank you for the kind words :)
ChickenBoy13, no I have not. I’m only vaguely familiar with the concept but it sounds interesting!
November 6, 2020 12:24 a.m.
yerrowcookie says... #14
I've been trying to pull off the stangg combo but I've either ran out of gas or drew too many dead cards, have you faced the same issue?
November 23, 2020 2:13 p.m.
yerrowcookie, never. This is the best deck on TappedOut.
November 25, 2020 6:30 a.m.
sejrrige_ulv says... #16
Awesome deck - sadly it's rather expensive though...
Primal Forcemage could be an addition as well, perhaps replacing Ogre Battledriver .
May 27, 2021 8:04 a.m.
sejrrige_ulv, thank you for your interest in my Stangg deck! Primal Forcemage could be a valuable addition, but I like the haste afforded by Ogre Battledriver. I’ll try it out.
Yes—-this Stangg deck is very pricey. However it can be built relatively well and on the cheap.
Check out this one: http://https://tappedout.net/mtg-decks/float-like-a-butterfly-stangg-like-a-bee-1/ by Deadpoo111. I not only modeled mine after it, but played it many, many times, and I prefer it to my own in many ways.
<3 0rc
August 14, 2021 2:04 p.m.
jamochawoke says... #18
I've had a copy of Stangg and his twin token card for ages now and always thought "wow this is an absolutely awful card". Thanks for showing the flexibility of MtG and making this card work for ridiculous shenanigans!
August 18, 2021 12:48 a.m.
jamochawoke, thanks for you interest! “Absolutely awful” indeed :)
August 18, 2021 2:25 a.m.
Sorry bud, the legend rule doesn't trigger any etb/ltb effects. Stangg gets sent back to the command zone or graveyard before any triggered effects start to pop off.
February 20, 2023 11:14 a.m.
I just looked, and anything hit with the Legend rule has to ETB first, meaning any and all triggers related to this do occur. The actual outcome of the rule is apparently that the extra (you choose which you keep) goes to your graveyard without being destroyed or sacrificed, it just goes there. As for death triggers, when a creature goes to the graveyard from the battlefield, it is considered to have 'died' and any death triggers will occur. Keep in mind if you have a specific 'destroy' or 'sacrifice' effect you're trying to trigger you won't, because it just dies without suffering those effects, so it can be a non-bo with some cards.
Such a cool deck idea!
February 21, 2023 11:59 a.m.
That's not how the legend rule works. It's a state-based check that happens before anything else. This checks if another legendary creature is already in play and if it is, one of them is immediately moved into the proper zone (command/graveyard depending on the player). Being moved to this zone does not count as the creature being sacrificed, dying, or anything else because the creature was never on the battlefield in the first place. Can't have an LTB effect proc when there was no ETB effect. The idea for the deck is neat but it just doesn't work the way the author imagined.
February 21, 2023 12:59 p.m.
The legend rule will remove the duplicates before resolving your ETB triggers, this does nothing to any triggers on the stack, they'll still happen. If you use Rite of Replication on Reaper King they not only ETB, they'll all see each other doing it. You'll have only 1 Reaper King when the triggers try to resolve, but get iirc 25 triggers in total.
https://mtg.fandom.com/wiki/Legendary quotes the rules, which state that you must actually control 2 permanents with the same name to trigger it, you don't check the state-based action while casting, it's when more than one achieve permanent status. Any card/token has to ETB first to become a permanent.
Similarly, death triggers don't care how a creature entered the graveyard, it cares that the creature was on the battlefield first before going to the graveyard. In Magic the one and only way to trigger a death trigger is to place a creature (for any reason) in the graveyard from the battlefield. Sacrifice for example is 100% separate from the graveyard, you can easily end up sacrificing a creature to exile, at which point it won't create a death trigger. Likewise destroy effects can fail to create death tiggers very easily.
February 21, 2023 1:58 p.m.
Huh. Turns out I was wrong! It still doesn't make sense to me that you can benefit from the rules checking whether or not something is illegal but yeah, it looks like you're right. Thank you for taking the time to explain it to me, I appreciate it.
February 21, 2023 2:35 p.m.
Yeah, it's kinda confusing, but I think it's the kind of thing that once you get it, you've got it forever (until they change it again!). I think you might have a good point there, it also made Legends that are played primarily for their ETBs, stuff like Uro, which is one of the poster children for problematic design, way better. I think if you couldn't get a trigger out of a duplicate Uro you drew the card would lose a ton of it's value and you'd see way fewer decks running 4 of it. I suspect it wouldn't have been good enough to ban at that point, which is also an upside.
0rc says... #1
AllenM8, you're right. I see that now. I'm going to have to test it now. Thanks for following up on that. Sometimes I'm just stupid/wrong and need to be told.
This card could be a FINISHER :o !!!
August 15, 2020 1:23 a.m.