The new enchantments! Testing new OGW enchantments and combinations in an enchantment deck, you can see my old BFZ enchantment deck that was really strong and popular here! ---> Old BFZ Enchantments
I will get a proper description going once i have fully tested and optimized this deck, this is only a first draft, will most likely change quite a lot!
Enchantment deck, early low costing removals are great against all forms of aggro and
Herald of the Pantheon
to make your enchantments cost less and lifegain (1 mana
Silkwrap
is pretty awesome). This gets you into later game and allows you to storm the board with different token generators and
Starfield of Nyx
to turn your useful enchantments into even more useful creatures or constantly get your enchantments back from the graveyard (perfect alongside
Monastery Siege
, draw an additional card and discard an enchantment to just get it back next upkeep!)
Deck seemed really solid and super fun to play, still got a lot of testing to do - but seemed to be surprisingly good against many different styles of match ups that I played against (aggro/Abzan/Eldrazi/Ramp). Especially Abzan, their 3 and 4 drop creatures were nothing for the heavy enchantment removal in mainboard and their only enchantment removal being
Dromoka's Command
allows you to just sacrifice the least impactful enchantment on board. No more
Back to Nature
Woohoo!
Also added a lot of fetch lands to help trigger landfall and are just amazing in this format fetching you a
Prairie Stream
or
Canopy Vista
from both a Windswept Heath and a Flooded Strand or you can get a Sunken Hollow from Flooded Strand's and Polluted Delta's etc, making you always have the double colours you need to cast everything effectively.
(Sideboard and a few mainboard numbers will definitely see some tweaking coming across different match-ups and seeing what exactly is needed to be added to make more it effective against a wide field) Right now I see the hardest 2 matchups being control, ramp and aggro, the sideboard is currently mostly centered around that.
Reasons for my choices so far in testing:
4x
Herald of the Pantheon
- Solid 4 of. Herald has overperformed so much in this deck, not only does he give you consistent life, he makes your enchantments hit the board a turn earlier, don't even get me started about having 2. It's insane. Herald can be susceptible to removal, but if they waste their turn 3 and/or burn spells etc on your creature, just gives you more time to get your enchantments online and working!
2x
Monastery Siege
- 2 of, possibly could be upped to 3. This card in a starfield deck is so awesome. Not only does it provide you with 2 card draws a turn for answers, it also allows you to pad your graveyard ready to bring them all back when needed with your starfield!
4x
Stasis Snare
- 4 of, no question. By far your best removal in this deck, a flash 3 costing exile any creature? Nothing needed to be said here, just great.
3x
Silkwrap
- 3 of. Hangarback? Jace? Anafenza? Mantis Rider? Savage knuckleblade? Ramp creatures? Do I need to go on? This card is a good key removal vs any deck.
3x
Sigil of the Empty Throne
- 3 of, another solid card but the same thing here, just a little expensive to have too many in hand but still worth having at least 2 of as you always want it. Insane card to drop on turn 4/5, top deck any enchantment and not only does your enchantment do something useful, but you also get a 4/4 angel! What makes this card so amazing is that its "on cast" Love it when key words are in your favor. My suspension field got countered? No matter, I'll take my 4/4 angel for 2 mana thank you very much.
4x
Retreat to Emeria
- I think this card is great, lots of 1/1's or buffing of your creatures every turn with fetch lands, Strong card! Pair this with other token generators and pump your creatures or the enchantments that are made creatures with starfield? Pretty amazing and can easily win you a game alongside nissa giving counters, gideon giving his embelem and a fetch land to give everything +2+2 with this retreat making your little 1/1's super strong.