mmm no no you dont just get a good ratio of each type of card u want to run remeber u need four so run at least 5types in your deck that fits synergeticly in your deck. always run four evolving wilds and run some catalogs anticipate and tormenting voices, then if you have enuff mana base u can always pitch a wilds or a madness card drownyard seems good at first but remember thats 3 mana you could use to potentially cast a drawspell with a madness activated burn possibly putting up to three types into yer graveyard for the cost of or two spells. yes u can pitch the temple but u should already have an evoling wilds in there so wat if u run mono thats a cardtype in the graveyard almost every first turn, at most i would run two temples, maybe wildfield scarecrows they dont cost two much and you can sac them for lands plus they count as two supertypes in the graveyard halfway to delirium with one card thats value oh and vessel of paramnesia i would run no less than two 3 is perfect, just think wilds turn one vessel turn two turn three play a scarecrow turn four crack the scarecrow get land, crack vessel mill 3 draw a card and boom turn four delirium turn five play a scribe four a value of 6 card mill perfect time to starting mill sequence. if you really wanna have some fun with scribe play jeskai splash white and eerie interlude the scribe once u have delirium
May 17, 2016 1:01 a.m.
Hyperalgialysis says... #3
I like the suggestion someone made about tossing in the pyro goggles. The double casts for a tormenting voice would be awesome and since when a spell is copied you don't have to pay the additional costs in this case tormenting voice you would draw 4 only discarding one card and all for 2 mana is pretty sweet. I like the suggestion in including harness the storm as well. 14 cards for a cast of talent of the telepath is awesome. Even better if you get to cast one from an opponents deck as well, hitting so much mill right there. The best card for you to cut right now would be geistblast. It isnt doing much for you that a harness the storm couldnt and its effect isnt a one trick pony. Give some thought into a second win condition too. I know the plan is to mill, but in case it falls through you need a way to finish your opponent and it seems unlikely that your creatures wont be removed. Maybe toss in a rolling thunder for a big charge spell if you need a way out. Not more than 1 or 2 though as it will dillute your deck. Good luck, I hope it does well for you.
May 17, 2016 1:36 a.m.
And people ask me why I run 3 Orbs of Warding in my sidebar.
May 17, 2016 2:16 a.m.
Blotterhead says... #5
Game two, leave two mana for Negate on their turn 5 ;-)
May 17, 2016 2:26 a.m.
Hyperalgialysis says... #7
Why not try mad prophet and reckless scholar instead of the creatures you have? It seems like the goal is to hit as many tutelage triggers as possible and these would help a lot. You would still be digging through your library and have the benefit of if they have no cards in their library maybe forcing a draw for them before they can pull some shenanigans. Then you wouldn't be relying on a maybe delirium trigger.
May 17, 2016 4:42 a.m.
Blotterhead says... #8
Maybe Disperse on the sideboard to deal with Orbs of Warding? Thoughts?
May 17, 2016 4:45 a.m.
Blotterhead says... #9
Hey Hyperalgialysis, thanks I like your thinking. This deck was playing a bit slow, I think Mad Prophet is out, but I put in three Reckless Scholar, what do you think? And I'd love thoughts on the sideboard. Thanks so much!
May 17, 2016 4:53 a.m.
Hyperalgialysis says... #11
For sideboard, what is the stuff you will likely face and how can you answer it? The most common decks at my lgs are a golgari deck using duskwatch recruiter and collected company to drop nantuko husk and sacrifice a bunch of creatures with zulaporg cut throat out, brain in the jar with lots of counters, draw, tap down effects ending with part the waterveil and the zombie making sorcery that's name escapes me at the moment, esper control, green white human aggro, and a jund deck based around getting out pyromancer goggles and copying the different command spells and burn, with dragons as a finish\back up. If you look at my mono black deck called standard constructed till eldritch moon, you can see how I plan to stop these. Basically non creature based decks get some removal and endbringers dropped and replaced with hard discard. If it is a creature based deck I try and go down to 3 duress and drop 2 evolving wilds and drop transgress the mind to make room for ultimate price and flaying tendrils. I have been doing very well with it, but that is because I know what I need to swap out for my common match ups. If your meta is creature heavy some sweeping effects and removal options will serve you well. Is it control heavy? If so go counter crazy. Not sure? Then in my opinion be ready to abandon your current plan and dump all 15 spots into quality creatures. If you do have to sideboard it will be very unexpected and catch the most seasoned players off guard. What to cut? Any and all mill effects like tutelage and startled awake and just run over them with creatures. The blue and red eldrazi uncommons would work well here. Like vile aggregate, benthic infiltrator, tide drifter and ulamog's reclaimer are a few good ones. The other way without knowing your meta that I would suggest would be a burn route. Cram as much burn in as you can, direct damage to their face. Continue to cut the mill effects but replace them with rolling thunder, touch of the void etc. I am sure other people may have some more viable suggestions as my local store is rather small. The only reason I suggest these is because if I faced mill game 1 and lost, game 2 it is my goal to remove all your combo pieces from you hand before you can get going. It really should be what you are likely to play against though, as cramming answer cards in for scenarios you might not play against is not the best strategy.
May 17, 2016 8:31 a.m.
"Maybe Disperse on the sideboard to deal with Orbs of Warding? Thoughts?"
I like Disperse. I also like it's slightly more powerful cousin Compelling Deterrence. If you run some Stitched Manglers with them then you get some tempo, some chump block and with the CD synergy maybe a discard as well.
May 17, 2016 11:16 a.m. Edited.
i would sideboard at least two disperse and two clash of wills the manglers arent a bad idea either you could even throw in some send to sleeps as well
May 17, 2016 11:41 a.m.
Blotterhead says... #14
Thank you Bilabrin and TheDango (and everyone else!). So many suggestions I really have to think about them all, but I think the deck is in a good place right now.
I'm thinking Stormchaser Mage could be replaced on the sideboard with something better. A defender with reach or... not sure. So close!
May 17, 2016 5:12 p.m.
Blotterhead says... #15
I could run Compelling Deterrence over Disperse while replacing Stormchaser Mage with Stitched Mangler on the sideboard?
May 17, 2016 5:21 p.m.
Loving the list! I tried to brew up a U/R Tutelage deck when SOI came out, but I didn't have much luck with it. This one seems good though! Suprisingly, it doesn't look like anyone's mentioned Magmatic Insight yet. Two cards for one mana is great with Sphinx's Tutelage. In a similar vein, assuming you aren't on too much of a budget, Pyromancer's Goggles has proven to be great with both Insight and Tormenting Voice. Doubling up on spells might also validate Thing in the Ice Flip again. As for what you have now, if you intend on keeping Manic Scribe, having one more Evolving Wilds to trigger delirium seems like a good idea. Honestly, though, I don't know how I feel about him in the first place; cutting him and Reckless Scholar would be what I would do, but that's up to you. Has either worked well for you?
May 17, 2016 7:08 p.m.
Blotterhead says... #17
Asphodel - Last week this was a monoblue so I haven't had a chance to test it yet, besides multiple multiple test draws. I do want to make Manic Scribe work, but I am intrigued by adding Magmatic Insight to lower average CMC, have a turn one option, and to fuel Sphinx's Tutelage. One of the problems I've been having is this deck moving too slowly. I think I would need more land.
During all the revisions I actually did have a Pyromancer's Goggles in here at one point, obviously taken out for the lack of red spells. It might be good to bring back if I add Magmatic Insight.
I DO NOT need to pay the additional cost on Magmatic Insight and Tormenting Voice with Pyromancer's Goggles, is that correct???
Maybe something like:
-4 Manic Scribe
Thoughts?
May 17, 2016 9:24 p.m.
@Blotterhead: Yes, that's correct. Since you don't actually cast the copy made by Pyromancer's Goggles, you don't have to pay any additional costs. As for those changes, I'd definitely test it a few times just to be sure, but that seems pretty solid to me. Let me know how it works out!
May 17, 2016 9:55 p.m.
Blotterhead says... #19
Thanks Asphodel -- I'm thinking it's about where it needs to be now, with maybe an adjustment or two on the sideboard. If it doesn't do well, I'll try the subs I just mentioned.
I love how it's playtesting though!
May 17, 2016 9:58 p.m.
Blotterhead says... #20
I think with the sideboard changes, this is ready to go...
Of course, still will take comments :)
May 17, 2016 10:16 p.m.
Blotterhead says... #21
If I'm willing to pony up the money, what about Jace, Vryn's Prodigy Flip?
May 17, 2016 11:30 p.m.
Hyperalgialysis says... #23
Looks good bud. Love the jace addition big help to you I am sure. The only other thing that may be helpful at this point would be dropping a tormenting voice for another talent of the telepath. If it has been running good then by all means leave it in, but I feel like the extra mill will be better given all the draw you are running right now. Now if you had another copy of any of the planeswalkers you are using you could probably drop the salvage drones and replace them with talent and the extra planeswalker but that seems like it might get expensive. I do have to say it would be so awesome to do unraveler of secrets -2 tap vryn prodigy have him come back and do his -3, and drop another unraveler in the same turn. Good luck can't wait to see how you do with it.
May 18, 2016 6:05 a.m.
It sounds crazy put you could try a couple of Part the Waterveil.
Sometimes it just takes one more turn to secure the win.
Of course, it works better with Rise from the Tides, because you essentially give your Zombie hoard Haste.
May 19, 2016 11:18 a.m.
I know most versions of this deck tend to run Thing in the Ice since it relies so much on instance and sorcery cards
Blotterhead says... #1
Ok, thank you to everyone. Lots of ideas going on here. I'm not making any major changes at this point, I wanna keep it pointed in this direction.
1.) Tormenting Voice or Catalog on the mainboard, or???
2.) Just the Wind or Negate on the mainboard or???
3.) Do others agree with the two Geistblast or???
4.) Can I get a second opinion on Drownyard Temple and what land it would replace?
May 17, 2016 12:51 a.m.