Blotterhead says... #2
FIREphaenix - what would you replace? I tried it in testing today, but that was way back when I was going a bit of a different route.
September 28, 2016 12:57 a.m.
Blotterhead says... #4
Pomppu22: Kozilek's Return. 2 more Nahiri's Wrath, Saheeli Rai, Chandra, Flamecaller, Chandra, Pyrogenius, Jace, Unraveler of Secrets -- I'd have to think about it some more, but these are some ideas.
I could see a case for Kozilek's Return on the mainboard. Maybe more suited for my meta. This could be a flex to look at your meta and choose accordingly.
September 28, 2016 1:31 a.m. Edited.
Alright thanks :D i always wanted to make an izzet colored "spells matter deck". And luckly i still have my promo chandra from ogw prerelease. Prob gonna run her and 1 return
September 28, 2016 2:05 a.m.
Brutal Expulsion works great with Fevered Visions. Can go at a planeswalker to or a creature if something happens to come thru
September 28, 2016 8:27 a.m.
Smileycorp says... #7
Competetive? Not without Thermo-Alchemist and Revolutionary Rebuff.
September 28, 2016 3:02 p.m.
Chopdowncharlie says... #8
Have you considered running elder deep fiend? It's a pretty good card, plus it triggers kozilek's return in the grave. I think it is a good fit in this deck.
September 28, 2016 3:36 p.m.
Blotterhead says... #10
Smileycorp - Took me a while to give up on Thermo-Alchemist but it is TERRIBLE with this deck. If you want to run it, try something like Hyper Ping.
If you don't think it's competitive, hop on XMage, my screen name is blotter - happy to get beaten to help me improve it. Revolutionary Rebuff I thought was for sure a four of, but it didn't work out that way.
I'm not sure if Elder Deep-Fiend has a place. It could possibly replace Bedlam Reveler, but thinning out the deck is proving incredibly important.
September 28, 2016 9:56 p.m.
Hobbez9186 says... #11
I wasn't sure at first.
The first play test through this I played / discarded 59 of 60 cards by my 11th turn. This turned out to be expected and not a fluke. I didn't really keep track of exactly how much damage was dealt through tests because I just looked at face damage from spells on a turn to turn basis and just wanted to get a feel for how the deck played, but the fact that all 4 Fevered Visions were on the table most times by turn 9 meant that no matter what your opponent draws 4 cards and takes 8 damage every turn and had likely been taking 4-6 damage per turn while getting there. This absolutely breezed through itself and had absolutely no problem drawing everything. Cathartic Reunion, Combustible Gearhulk, Bedlam Reveler, and Collective Defiance all pretty much drawing 3 cards each made land drops happen every turn and eventually made discarding land no issue at all to draw into more spells and be able to play them all. The one thing that I discarded every time was Nihiri's Wrath but every time I had it in hand I barely had anything with combined CMC more than two or three to use it effectively, but I could see where playing it to discard everything before playing a Reveler to draw three more cards would be sweet. I like Torrential Gearhulk but I can understand why you changed it because I never had much mana left over from playing my entire hand most turns let alone six to be able to Flash him in for any shenanigans.
So, all that said: better than expected at first glance. I didn't see the version of this deck that got to #1 many months ago, but I have a hard time believing it was more effective than this. The real star ends up being that Fevered Visions, especially with how easy all that draw gets you to playing 3-4 of them incredibly fast. I suspect you probably can't outright kill someone any faster than maybe 7 turns consistently, but I don't see this playing past 9 turns either. I think you have the right amount of counter/burn to deal with the tempo of those faster decks that could otherwise straight up kill you in 6 turns.
The one card that I think could be amazing given how quickly and efficiently you fill up your graveyard with spells is Rise from the Tides. I estimate that you could easily create 10-14 tokens by your 6th turn when you could first play it which would end up either giving you 20-28 attack damage on top of face damage from spells on turn 7 to turn up the heat a little, or you can save them back as great chump blockers to stop aggro decks (if they figure out how to keep creatures alive, that is). I can see this making an appearance in main board as a 1 of, and then maybe another in the sideboard. I don't think you'd have any trouble at all digging it up by your 6th turn. Just a thought, it feels like it would be a solid fit. If I had my say in what to replace, I'd say one copy of Avacyn's Judgment is your best bet. A Nahiri's Wrath would be my second choice. More often than not the Judgment was only able to Madness for 1-2 damage but I was never able to pair it with a Lightning Axe which would be preferable, especially a bit later when you have the mana to spend a lot more to either clear away a few creatures or deal a lot of face damage.
Kudos to sticking to your guns and defying the Thermo-Alchemist. Taking 4 spell slots away for them just to get 1-2 ping damage in at most would slow down the fast pace of this thing. There were several turns where I only actually cast one spell like Cathartic Reunion and I feel like 4 slots would break the engine. Consider my 1 slot suggestion, though :)
September 30, 2016 2:41 a.m.
Hobbez9186 says... #12
It's sort of funny, and maybe it's just the way that I play through these hands but it's not even possible to play past your 11th turn without milling yourself lol. The cool part is that you should have killed your opponent before it becomes that close to running out of cards, but I realized after playing a dozen more hands that you'd lose by not being able to actually draw by turn 12.
There was only one instance where I was stuck by only having land in my hand and drawing into more land which stops you dead in your tracks, but then I drew runner-runner Fevered visions that same game and played both of them on turn 8. Still ran out of freaking cards by turn 12 lol. I kind of want to build a budget version of this that doesn't cost almost $250, but honestly besides the Chandra's I already have most of these cards. How very intriguing this deck is. Well done :)
September 30, 2016 3:38 a.m.
Hobbez9186 says... #13
I couldn't help myself, I put together a budget rendition of this as an alternative option to players like me that build too many decks to spend more than $50-$60 on each one in paper. I rather like this as it does what it aims to do so consistently. Anyway, I'm not looking to take any credit or steal any attention away from here, but I just wanted to share. I linked you and this page in the description, twice, and explained all of the budget cuts which got the cost down to about $62 from $223.
Izzet More Cowbell?
Standard*
1 VIEW
Have a look, let me know what you think. Thanks again for sharing this deck, I'm sorry that I missed out on the original one four months ago to see it evolve into this.
September 30, 2016 6:05 a.m.
majicman1979 says... #14
I think this deck is great, Sounds crazy but I would consider adding x2 Saheeli Rai and -1 Avacyn's Judgment also -1 Fevered Visions The scry is very helpful, but its the prospects of making a copy of Combustible Gearhulk that is nuts in this deck, and will help to close the game out. :)
September 30, 2016 6:32 a.m.
majicman1979 agreed. I think if you run a Torrential Gearhulk or two also, it would just be amazing. try yourr deck maybe against this? Jeskai (wish i could still say Jeskai black) :)
September 30, 2016 10:14 a.m.
Blotterhead says... #16
Hobbez9186 Thanks for the input! I can't tell you how much I appreciate someone testing out my creation here. I agree that you kind of have to play it to see that it is effective, balanced.
Nahiri's Wrath can be inconvenient, I agree, but it's just so necessary when you have to wipe two big creature and a planeswalker off the board. Super helpful to deal with planeswalkers.
The card I never get to use is Avacyn's Judgment. In fact, I could see removing it completely. I think you said something to that effect.
I would love some thoughts on what could replace it. Metalwork Colossus is completely broken IMO, and decks that utilize it well are tough. Something to consider.
September 30, 2016 11:14 p.m.
Blotterhead says... #17
Another consideration is that although I like the ideas of Rise from the Tides and Torrential Gearhulk, increasing the average CMC is not very appealing. When EMN came out I did a lot of testing with a 1x of Rise from the Tides and RARELY used it.
September 30, 2016 11:23 p.m.
Hobbez9186 says... #18
No problem :)
I'd like the colossus a little more if it had trample or any sort of ETB effect, but this deck doesn't really want to win with aggro and doesn't really need that big of a body that could easily just be destroyed or countered. I think the two copies of Wrath in main are fine for the reasons you said and they were fine to dump if you didn't need them. Judgment I found to be better than I had given it credit for when I finally got to Madness it a few times at the end of the game. It actually has the capability to just end the game. It works out with how consistently you hit land drops.
The one contingency plan that I think should go into the sideboard is a copy of Perpetual Timepiece in case you end up against someone that can somehow withstand 11 turns. It gives you one single opportunity to reset your library and run the gauntlet all over again. I think finding a slot should be fairly easy, just cut one of almost anything.
September 30, 2016 11:29 p.m.
Blotterhead says... #20
I have to say I'm slightly surprised you're milling yourself out so fast. I seem to have many games go 13-15 rounds.
I'll stick with judgement for now. I can't think of anything better at the moment.
Thanks again!
September 30, 2016 11:52 p.m.
Hobbez9186 says... #21
I'm probably being a bit liberal with the whole hand dumping, but it seriously is worth it to dig out Fevered Visions as fast as possible. I end up hitting those Cathartic Reunions, Revelers, and Collective Defiance at near perfect intervals almost every time. It's truly rare to have cards left after 11 turns. I wish I could show you...
October 1, 2016 8:43 a.m.
SixMillion says... #22
I think you may have already considered it, but why not Thing in the Ice Flip? I don't know what would be swapped, but it's easy to transform with this deck and provides early game blocking if needed.
October 2, 2016 8:42 p.m.
PipPipMagulager says... #23
Hey! Love your deck!
I definitely agree with the 1-2 of Rise from the Tides That can certainly end the game or at least buy enough time to do the last bit of damage.
Also Curious why you like Bedlam Reveler? I understand how you can get a 3/4 for 2 mana but by the time you're going to have that, is a 3/4 really that game changing? How much prowess do you usually get per turn? I'm always a fan of Thing in the Ice Flip which you could flip in a turn or two, which essentially resets the board and gives you a bomb for playing instants you would've played anyway. And thing also can synergize with reveler since reveler is a horror and won't get bounced to your hand.
I don't like Lightning Axe when not playing with madness because the card disadvantage is too crippling early game, but I assume with visions you may not have that problem. I play Galvanic Bombardment because in card advantage decks it builds fast and I don't have to sacrifice card advantage, but to each his own.
I also might suggest more bounce spells rather than burn spells because in a Fevered Visions deck you want to Guarantee that their hand will be full, and bounce spells can still put then a turn behind, and generally with less conditions and mana cost.
Just some two cents, I really do like this deck! Thanks for sharing!
October 2, 2016 10:59 p.m.
Murasaki42 says... #24
Fateful Showdown fits your theme perfectly and Just the Wind gives you another good madness control option that against creature based decks does better than some other options.
October 3, 2016 10:08 a.m.
Blotterhead says... #25
PipPipMagulager -- Thanks for the input. I'd defend Bedlam Reveler because you can not always count on Fevered Visions to fuel your hand, and it's really nice to be able to drop it for 2-4 mana when it's needed, OR get an extreme amount of value out of it in combination with Nahiri's Wrath. Lightning Axe works really well with the madness on Fiery Temper - 8 damage for 2 mana.
Prowess works quite well, especially when you get two extra RR from Chandra.
I haven't started testing, but Rise from the Tides does seem appropriate. I've also started running an extra Negate and took out an aba judgement - I have not noticed much of a difference there.
I'm very on the fence with Thing in the Ice Flip.
FIREphaenix says... #1
Hey there!
Seeing as how you have majority of you deck are non-creature spells, I'd recommend Pieces of the Puzzle. It's jUSt amazing to for cycling through all your cards. Also helps to dump a few cards in the yard for Bedlam Reveler
September 28, 2016 12:42 a.m.