ZackBinks I don't know, may be just 1-2, with 25 creatures there's about 80% probability to find 2 or more creatures, and 96% to find at least one. I'll surely increase the number of 3 drops to gain more value from it. I'm very happy about Groundbreaker and Lifecrafter's Bestiary tho. I'm trying to find some space for Skinshifter.
March 6, 2017 1:19 p.m.
Bulldawg1310 Thanks but I don't think it fits in the deck. This is not a Hardened Scales deck.
March 7, 2017 1:21 a.m.
Nykthos, Shrine to Nyx might be worth getting for this deck if you think it fits in your idea of "budget" for this deck.
March 17, 2017 10:52 a.m.
Delta-117 I think Nykthos, Shrine to Nyx is too risky, first 3 lands are crucial for this deck and Nykthos, Shrine to Nyx can't be one of them.
March 18, 2017 6:59 a.m.
AtomicEmpire Instead of what?
Polupus I've already consider it but it seems too slow, however I'll give it a try.
March 18, 2017 1:50 p.m.
Glad to see Groundbreaker and Skinshifter working out for you!
Have you considered putting Essence Warden in the sideboard for the Burn and Zoo matchups?
March 26, 2017 2:49 p.m.
ZackBinks Groundbreaker is simply amazing, Skinshifter is a bit too slow, it's more a "tech" card, I'll never play more than one. Essence Warden isn't good enough, Pulse of Murasa and Scavenging Ooze do the job nicely.
March 26, 2017 5:38 p.m.
GolgariGreenthumb says... #12
More Leatherbacks! You can never have enough Leatherbacks. Drop that Beastiary and Skinshifter to put 2 more in there. They're good cards but you can't afford to waste the mana it takes to use them. As a fellow green player that got started in competitive with Stompy, that's just my humble opinion. Seriously, that 5 toughness he has is so important with the prevalence of other 5 toughness creatures in the format... Now if you love green and ever want to get into a little bit more spendy but totally freaking awesome deck, check mine out Nature's Wave. Idk if you know much about Genesis Wave decks but they go BIG.
March 30, 2017 2:21 p.m.
GreenisGod I can drop Skinshifter but Lifecrafter's Bestiary is too good, it helped me close games where I wouldn't have enough pressure.
April 2, 2017 4:54 a.m.
maybe a mana dork of some kind to help cheat out more creatures like Shaman of Forgotten Ways? His formidible might also be handy with all those tramplers but more ramp would probably be needed. Im also a fan of running Overrun as a finisher.
April 27, 2017 3:13 p.m.
From the new set, Rhonas the Indomitable may be something you would like to try, as well as Prowling Serpopard either in the mainboard or sideboard.
April 28, 2017 9:26 a.m.
bah-bammmm says... #16
i read what you mean about copy and pasting decks, but honestly, with a deck like stompy, the best situation is to use a stock list.
May 2, 2017 12:16 p.m.
I agree and disagree. Certain decks like Blue-Red Storm (Now commonly referred to as "Gifts Storm) really don't have room for innovations or personal touches, and should therefore be kept to a pretty specific list. However, decks like Stompy has a pretty simple goal in mind: beat down your opponent with green creatures. Of course it's more complex than that, as devotion plays a pretty big role as well, but there is still plenty of room for innovations in the deck that would still make the deck run as well as it would if you followed a stock list.
May 2, 2017 1:05 p.m.
bah-bammmm says... #18
i disagree. things like stompy need a specific stock list except the sideboard. when it comes to a beatdown with stompy, to be succesful, there is a specific formula, IMO. every stompy deck i see thatgoes 5-0 or places at an event has little to no differences.
May 2, 2017 1:08 p.m.
Icbrgr Stompy doesn't need mana dorks cause it just plays on curve with strong fat creatures. Mana dorks would steal slots from more game defining creatures.
ZackBinks thanks for your activity in this deck, I really appreciate it. About serpopard it doesn't pass bolt test, rhonas is surely interesting I'm not sure if it's strong enough. It seems like Predator Ooze, too slow, doesn't impact game immediately and opponent has a few turns to find a way to deal with it. No doubt that Rhonas is better than Ooze but it needs a few circumstances to be really useful and it's a risk, definitely needs some testing.
bah-bammmm thanks for your help, I understand what you mean, it's what I thought for a while. If someone goes 5-0 with a build of Stompy it doesn't mean that that is the best possible build, it's strong, no doubt, and I looked for a lot of those lists, I'm still looking for them. Some of them are pretty "standard" but others have some tech choices that left me amazed, this is what I'm really looking for. Consider Lifecrafter's Bestiary, no-one plays it, many consider it bad, but I found that works, cause where a classic Stompy with no hand dies, I can still scare my opponent pressuring him again and again. I tried without it and I missed it, that's it. Last thought I want to share is that very few people play Stompy, I don't care why, but we can assure that no-pros play this deck, so players you see going 5-0 or placing at events are like you, like me and and like everyone else. So why do you have to give their ideas more importance than yours? You can go 5-0 too, sometimes skilled, sometimes lucky, maybe even those 5-0 were just luck ;). What I mean is that you don't have to stop trying what you think can work, maybe it'll work and it will work for everyone out there, at least this is what I'm trying.
Sorry for bad english, really tired at the moment.
May 3, 2017 11:48 a.m.
The_Lost_Primarch says... #20
Mana-ramp can never get you wrong, and with a mono-green deck, it's a must. Even just having sets of Utopia Sprawl + Arbor Elf would allow your deck to run faster and smoother in most games.
(Btw, mono-green hydras is also a good deck idea :) )
May 8, 2017 9:11 a.m.
Mana ramp is wrong in this deck. It's a pure aggro deck - it tries to win early, by dealing as much damage each turn as possible. By ramping, you slow down a turn or two, in order to play greater threats ( <-a statement of the obvious, sry) than you otherwise would. But when the threats are cmc 1-3, you don't gain much by ramping; a Leatherback Baloth is a scary threat in turn 3, but in turn 5, it's not really that bad for any opponent.
If you measure, say, how much mana the deck has access to cumulatively until turn 7, a deck that ramps with Utopia Sprawl and Arbor Elf is clearly the winner over a stompy deck with no acceleration at all. By turn 7, it might also out-damage the stompy deck. But until turn 5 or so, the stompy deck deals vastly more damage, more reliably, than the ramp-deck.
May 8, 2017 9:42 a.m.
seshiro_of_the_orochi says... #23
Scute Mob isn't really agressive, but considering you play four rancor, it might be a one drop with a lot of midgame potential.
May 21, 2017 4:44 a.m.
Honorneverdies Thanks a lot.
seshiro_of_the_orochi very slow, it will probably stay as a 1/1 for a lot. It's not suitable for the goal of this deck.
May 27, 2017 2:07 p.m.
PickleNutz says... #25
Do you know what the difference between competitive and budget is? A winning concept. Some of the now-competitive decks at one point were simple budget friendly decks before they were proven winners. Look at the cheerios deck, minus Mox Opal of course, and even then it can be substituted out because of Paradise Mantle. I think you have a strong concept here, but generally one color is going to have a weak point. Green is weak in removal, so if you splashed black for cards like Fatal Push, Dismember, Inquisition of Kozilek, Hero's Downfall, Putrefy, or Abrupt Decay, you can still be budget friendly and add a control element to your deck. Especially since most of those are one devotion to black mama symbols, you wouldn't have to spend an arm and leg on fetch lands. Temple of Malady, Woodland Cemetery, Golgari Rot Farm, Jungle Hollow, and City of Brass are all relatively budget friendly dual lands or produce one of any color. You could also splash White for cards like Path to Exile, Journey to Nowhere, Immolating Glare, Smite, and Brave the Elements to get around blockers. Blue even has return to hand spells that can let you run a play set of counter spell cards in the deck if you want to control the board while you build your army. Just a thought.
ZackBinks says... #1
The problem with Collected Company is that you have a lot of noncreature spells, increasing the likelihood of Company to miss.
March 5, 2017 6:01 p.m.