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The plan is to get through with a few unblockable creatures, pump them, and kill on turn 4. Beastmaster helps with this greatly, but isn't necessary to win.

For decks heavy on fliers (which allow Tracer and Spirit to be blocked), Bower Passage and Plummet are in the sideboard. Plummet also helps keep incoming damage manageable in a world filled with Thundermaw Hellkites and Restoration Angels and whatnots. Wolf is for Control (of any colour), and Dryad is for anyone running forests (most people given all the shocklands).

So far, this has proven to be an extremely effective and cheap deck many others in the format aren't prepared for and can't keep up with (sometimes).

I tried splashing a little red for awhile, but found it's overall worse.

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