One of my more competitive EDH decks for 1v1/Multiplayer. I find it's a good balance of removal, sac. outlets, and win conditions. I see a bunch of mediocre Prossh decks runnin a bunch of token generators, when all you really need is Prossh. There's enough tutors to fetch him if he's tucked and if he gets too expensive, Avenger is a good secondary "Prossh." It's at the point where if I untap after casting one of them, it's usually game with Beastmaster's Ascension, Shared Animosity or Craterhoof Behemoth. Even though it's creature heavy, I feel board wipes are important. Damnation is simply amazing and Toxic Deluge is better than Black Sun's Zenith, in my opinion. An early Thoughtseize into a hypnotist or Mind Twist is usually enough to shut down an opponent, at least long enough to set up a way to kill them. There are a few smaller utility creatures that are simply value. Bob is one of the best includes and you really have nothing to worry about, with only 3 cards with CMC over 5, and a sac outlet on your n . Vexing Shusher is also a card people don't usually see coming, and making your win conditions uncounterable is simply amazeballs. Deathrite and Scavenging Ooze both shut down graveyard strategies, and can really help win games if left unanswered long enough. I find I can consistently ramp into a turn 3-5 Prossh, but he's still great coming out for the first time turn 8-9. It's a really fun deck that can win by attacking or sacrificing or simply entering the battlefield with enough removal and disruption to keep your plan going smoothly.

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Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

54 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 2.90
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Faerie Rogue 1/1 B, Kobolds of Kher Keep 0/1 R, Plant 0/1 G, Wurm 6/6 G
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