2040364 Gifts Storm makes solid turn 3-4 kills if not disrupted too much so it is not slow, i will add you in chat and explain more if it is alright!
August 9, 2017 4:49 p.m.
One other thing, I was above you in the Advertisement page.... I was just wondering if you would mind up-voting or commenting on my deck The Empire Strikes Back
August 9, 2017 4:54 p.m.
I'll do some more research on Gifts Storm to see how, looks interesting.
August 9, 2017 4:56 p.m.
2040364 No advertisement on others comment section please and i upvote the deck if i like it and comment if i have something to say.
August 9, 2017 4:56 p.m.
mtgplayer100 says... #6
19 lands seems like few too many lands. 17 is a better number.
August 12, 2017 7:23 a.m.
mtgplayer100 usually Gifts Storm decks plays 18 lands but because i can't play all duo lands like Spirebluff Canal and Steam Vents i want to play just a bit more lands to get both colors often as possible. I do buy 4x of both Spirebluff Canal and Steam Vents when i just can afford them and then drop land amount to 18.
Thanks for commenting!
August 12, 2017 7:41 a.m.
Tsaan_de_Malice says... #8
Hey man, this is a fair look at the Gift-Storm decks being played, and i agree that 7 creatures is enough, but my recommendation is to switch the numbers so that you play 3 Baral and 4 Goblin Electromancer.
You can only have 1 baral in play but all 4 electromancers
September 24, 2017 3:15 a.m.
Tsaan_de_Malice Actually i do play right now with 4 goblins and 3 Barals because i don't own 4 Barals.
But the point is that Baral is just better and i don't need many creatures at the same time. If i go off it doesn't matter do i have 1, 2 or 3 creatures. I understand your point but Baral is so much better than goblin.
September 24, 2017 3:35 a.m.
Snapdisastermage And why i would need fetches, please tell me. :)
October 5, 2017 4:17 p.m.
Snapdisastermage says... #12
Well, Obviously the deck can operate without them. However to be at a maximum competitive level fetches are needed, Especially in an unfair combo-centric strategy. Every time you fetch, You thin your deck by 2 lands thus ever increasing your chances to draw what you need for each time you fetch, Rather than drawing a dead land. . This is especially true for combo decks. As far as messing up your scry's goes, A.Fetch before you serum visions. B.Use your fetch to shuffle away unwanted scry's. Simple
October 6, 2017 3:43 p.m.
Snapdisastermage You clearly don't know that worlds best Storm player plays without fetches. And Storm needs those 3-4 lands to operate, with fetches you make finding those lands harder and that's why fetch versions plays 18 lands, without them i can play 17. Overall i think that fetchless version is just better.
October 6, 2017 4:28 p.m.
n0bunga Keranos, God of Storms, Wait a minute what kind of madness is this.
Never heard of that kind of sideboard strategy.
2040364 says... #1
How do you win, I can't quite tell, feels like you don't have enough Grapeshots to do so, also... Modern is a pretty fast format, so by the time you can actually pull off a big Storm, it might already be too late.... I might be completely wrong, of course, seeing as I like Heartless Retriever Storm and not Gifts Storm.
August 9, 2017 4:47 p.m.