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Storm Elves

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A cool modification of the well known combo elves deck, with Grapeshot and it's storm ability. After drawing almost all you library and casting lots and lots of elves, just play Grapeshot and clean your opponents table or deal all the damage to him/her ;)

Below full card combo interactions explained =)

MAIN

Lands

-Forest - There's no need for fancy expensive lands here, duals or fetchlands. Keep it simple. From my experience, 90% of the first draws comes with at least a Forest and one Llanowar Elves, Elvish Mystic or even both, so for the turns to come you have a nice mana curve covered here, as most of the deck cards has a low cost.

-Dryad Arbor - Just one is enough, as it enters the battlefield with sickness and you will not be able to use it's land properties right away. To have 4 of those slows your combo, and this deck is everything but lazy. It's not absolutely necessary to have Dryad Arbor in your deck, but it's always nice to know you have a creature and a mana resource in the same card that can add 1 more mana to make the difference when you tap Gaea's Cradle or to add that +1/+1 that might save your game when you play Craterhoof Behemoth.

-Gaea's Cradle - A good resource for green mana, as you can play a lot of low cost creatures and then generate more mana by tapping Gaea's Cradle.

Sorcery

- Glimpse of Nature - This is the main card for a solid combo. For me this works like a charm with Regal Force (will explain later). Of course you may not have the luck to have the both cards on your hand right from the start. So your strategy is: whenever you feel you'll be able to cast a good number of creature spells, first play Glimpse. It increases your chances of drawing more low cost creature cards, play them and draw even more cards. For a long time playing with this elf combo deck I always waited for the perfect time to play Glimpse, but don't worry, there's no such thing. Risk it. (but never play it if you will cast 1 single creature to draw 1 single card, it's just not worth it. For that we have Elvish Visionary. (tip: Remember that Glimpse is NOT Green Sun's Zenith and it goes to your graveyard, you won't have it back ;)

-Grapeshot - This one is a surprise for you opponent. After you're comboing with Regal Force + Glimpse of Nature , you'll probably have bought and played almost your entire library and you'll have a nice stack of resolved spells (even if you opponent counter some of those), and now it's time to finish everything by playing Grapeshot. You can clean your opponent's table, as it's storm ability can choose new targets, or simply directly attack him. Even if it isn't enough to reduce his life to zero, you'll have so many creatures on your side of the table that on the next turn you reduce him/her to ashes.

-Green Sun's Zenith - Probably the best card of the deck. It not only allows you to search any of the green creature card you want and put it directly in play, afterwards it's not put in your graveyard, it comes back to be shuffled into your deck, so with 4 of these, the chances you stumble upon another Green Sun's Zenith are pretty neat! And you search for another green creature to boost you combo ;) (tip: if you face an extreme case of buying almost your entire deck due to "glimpsing" too much, don't worry, you'll never have an empty library, you can always play Green Sun's Zenith for X = zero cost, and return it to your library, so you'll ALWAYS have at least 4 cards and will never lose for not having cards in your library)

Enchantment

-Concordant Crossroads - It's a good card if you're casting a bunch of cards with abilities that you could use right away, but comes with summoning sickness (Priest of Titania, Elvish Archdruid) or even if you have lots of elves that could attack this turn but were just cast. As it's a Enchant World card type, it affects the whole game, so your opponents creatures will also have haste as well, and we don't want to help him/her that much, do we? Be careful not to play this and end your turn.

Creatures

Now all the fun starts, please bear with me:

- Birchlore Rangers - what's not to love when you tap 2 elves to add one mana of any color to my pool? ;) I use this with Grapeshot, but you don't necessarily have to use this card to generate non-green mana (for a long time I just used Birchlore abilities to generate Red mana, which is wrong. Generate green mana as well, it helps to "get rid" of the one mana elves you have in your hand). (tip: With Birchlore you can have more non green cards in your deck, so play with the possibilities)

-Craterhoof Behemoth - This one's the killer. Whenever you have a whole lot of elves in play, cast Craterhoof, and finish the game. Don't forget to leave at least 2 or 3 creatures without sickness untaped (ONLY Craterhoof has haste, so if your 10 elves were cast this turn, they won't be able to attack, unless you cast Concordant Crossroads) to get the +X/+X from Craterhoof ability to attack. It's harder for your opponent to block 3 or more creatures with trample than just 1. (tip: i wouldn't cast Craterhoof yet if i know there's gonna be a next turn, otherwise, all your creatures lose the +X/+X and Craterhoof comes back just being a 5/5 Beast, so be careful. If another turn is gonna come anyway, use Wirewood Symbiote to return Craterhoof to your hand and play it again. Even though it costs a bit more than usual (5GGG), at this point of the game you probably have a pretty comfortable mana situation)

-Llanowar Elves + Elvish Mystic- As I said earlier, the chances of drawing Llanowar or Elvish Mystic on your first hand are very high (the cards abilities are the same and you have 4 of each). Go ahead and test it, click on Playtest or Draw Hand on the menu above, and you'll see ;) They are awesome to accelerate casting your creatures with one green mana cost. If you're lucky and get all the cards right, by turn 2 you may already have up to 6 low cost creatures (with very useful abilities) in play.

-Elvish Visionary - This one works with Wirewood Symbiote. Use Wirewood's ability to return the Visionary to your hand just to cast it again, draw a card and improve your chances of comboing faster. (tip: If you have Glimpse of Nature in hand it's time to use it, after all the only thing better than drawing a card, is to draw 2 cards ;)

-Ezuri, the Renegade Leader - WIth his "G: Regenerate another target Elf" ability now you can block your opponent's creatures with your 1/1 elves and regenerate them (or use Wirewood Symbiote ability, we'll get there). If you don't have Craterhoof Behemoth or Green Sun's Zenith to fetch it on your library and finish the game, you may use Ezuri's very useful ability to give +3/+3 and trample to each creature (not just elves) you control. It's a good way to block your opponent or attack him/her with substantial damage.

(soon full card interactions explained, I'm typing ;)

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Date added 11 years
Last updated 11 years
Legality

This deck is Legacy legal.

Rarity (main - side)

2 - 1 Mythic Rares

16 - 7 Rares

11 - 0 Uncommons

20 - 2 Commons

Cards 60
Avg. CMC 1.50
Tokens Elephant 3/3 G, Morph 2/2 C
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