The purpose of this deck is fairly straightforward: take to the skies and smash face with dragons while doing your best to control the ground.
There are several cards that pulled me in to Mardu colours, and I would like to discuss some of the choices that I made. Several of the cards (Thunderbreak Regent, Stormbreath Dragon, Foul-Tongue Invocation, Thoughtseize) are very obvious inclusions, so I will not devote much time to them, but I would like to highlight several cards that I have found to play quite will right now, as well as some cards that I opted not to include and my reasoning for those decisions.
Crackling Doom: Still one of the best cards in standard, despite it not seeing much play. Crackling Doom is one of the best answers to the Esper Dragons deck as it answers both Dragonlord Ojutai and Silumgar, the Drifting Death. It can also take down opposing Stormbreath Dragons, Siege Rhinos, and is a great answer to the Heroic decks. This card served as the core of my deck building.
Anger of the Gods: Still probably one of the best answers in the format to Den Protector/Deathmist Raptor, and great against the fast red decks, but its weakness in other matches has it being relegated to the sideboard. While I was a big fan of it against token strategies, Secure the Wastes is one hell of a card, and is a great followup play for the opponent once Anger has swept away everything else.
Kolaghan, the Storm's Fury: This was a late addition to the deck, but a good one. Dashing her in with even one other dragon on the board means that you are going to be swinging in for 12. Two other dragons? You are coming in for lethal. She is a very good way of pushing through those last points of damage.
Draconic Roar
: This card has gone up huge for me since the Angers were moved to the side and I was able to get my hands on some Soulfire Grand Masters. We are still keeping to a low number of dead cards in the control matchup while improving our creature matchup. And those cases where you get the dragon reveal with SGM in play are just HUGE swings.
Seeker of the Way
and Soulfire Grand Master: We needed some early creatures to help clog up the ground and provide some early aggression against control, and these are both great options. Both have applications at all stages of the game, Seeker being able to grow to great size if we can chain off multiple spells, and SGM being able to buy spells back.
Valorous Stance: This card is back on to the maybe list. Now that I am playing more creatures it's value does go up, and now that the mana base is skewing more white it is easier to run. I am going to to further testing to see what cards are underperforming where this card may slot in nicely.
Bile Blight: After Downfall, this card probably gave me the greatest headache trying to figure out. It has the advantage of costing two at instant speed to deal with tokens,
Goblin Rabblemaster
, Fleecemane Lions, and
Rakshasa Deathdealer
s, but double black is still a stretch now that we have more white cards, and
Draconic Roar
has now hit the two drop slot instead.
Chained to the Rocks
: This card is much more impressive in decks that are more aggressive: the tempo you gain from being able to cast two spells a turn is just not as evident in this deck. Dromoka's Command is also a card that is seeing a lot of play and is really good against Chain.
Elspeth, Sun's Champion
: Honestly, I wanted to play an Elspeth Mardu control list, but I don't have any and am not really looking to invest in them at this point. Elspeth is also kind of awkward against other dragon lists, and Den Protector just kind of laughs at her.
Chandra, Pyromaster
: I considered Chandra for this deck, but decided that
Outpost Siege
was just better for the deck. Also,
Outpost Siege
has lightning on the art, which is a minor flavour-theme of the deck :p
Brimaz, King of Oreskos: I love king kitty, and he does fit a lot of what the deck wants to do, i.e.: is a substantial body on the ground that can win the game on his own, that also survives through Anger. The main drawback to Brimaz is the mana cost: double-white is asking a lot alongside wanting to have double-red and Mardu colours on turn three. Even after adding SGM and Seekers to the deck, there is still only so much life I want to be paying to my lands, so Mana Confluence is out.
Sorin, Solemn Visitor: Speaking of life-gain, I was running Sorin in this list for quite a while. Ultimately, he is much better in a deck with more creatures at a lower cost.