Sideboard


The purpose of this deck is fairly straightforward: take to the skies and smash face with dragons while doing your best to control the ground.

There are several cards that pulled me in to Mardu colours, and I would like to discuss some of the choices that I made. Several of the cards (Thunderbreak Regent, Stormbreath Dragon, Foul-Tongue Invocation, Thoughtseize) are very obvious inclusions, so I will not devote much time to them, but I would like to highlight several cards that I have found to play quite will right now, as well as some cards that I opted not to include and my reasoning for those decisions.


Crackling Doom: Still one of the best cards in standard, despite it not seeing much play. Crackling Doom is one of the best answers to the Esper Dragons deck as it answers both Dragonlord Ojutai and Silumgar, the Drifting Death. It can also take down opposing Stormbreath Dragons, Siege Rhinos, and is a great answer to the Heroic decks. This card served as the core of my deck building.

Anger of the Gods: Still probably one of the best answers in the format to Den Protector/Deathmist Raptor, and great against the fast red decks, but its weakness in other matches has it being relegated to the sideboard. While I was a big fan of it against token strategies, Secure the Wastes is one hell of a card, and is a great followup play for the opponent once Anger has swept away everything else.

Kolaghan, the Storm's Fury: This was a late addition to the deck, but a good one. Dashing her in with even one other dragon on the board means that you are going to be swinging in for 12. Two other dragons? You are coming in for lethal. She is a very good way of pushing through those last points of damage.

Draconic Roar : This card has gone up huge for me since the Angers were moved to the side and I was able to get my hands on some Soulfire Grand Masters. We are still keeping to a low number of dead cards in the control matchup while improving our creature matchup. And those cases where you get the dragon reveal with SGM in play are just HUGE swings.

Seeker of the Way and Soulfire Grand Master: We needed some early creatures to help clog up the ground and provide some early aggression against control, and these are both great options. Both have applications at all stages of the game, Seeker being able to grow to great size if we can chain off multiple spells, and SGM being able to buy spells back.


Valorous Stance: This card is back on to the maybe list. Now that I am playing more creatures it's value does go up, and now that the mana base is skewing more white it is easier to run. I am going to to further testing to see what cards are underperforming where this card may slot in nicely.

Bile Blight: After Downfall, this card probably gave me the greatest headache trying to figure out. It has the advantage of costing two at instant speed to deal with tokens, Goblin Rabblemaster , Fleecemane Lions, and Rakshasa Deathdealer s, but double black is still a stretch now that we have more white cards, and Draconic Roar has now hit the two drop slot instead.

Chained to the Rocks : This card is much more impressive in decks that are more aggressive: the tempo you gain from being able to cast two spells a turn is just not as evident in this deck. Dromoka's Command is also a card that is seeing a lot of play and is really good against Chain.

Elspeth, Sun's Champion : Honestly, I wanted to play an Elspeth Mardu control list, but I don't have any and am not really looking to invest in them at this point. Elspeth is also kind of awkward against other dragon lists, and Den Protector just kind of laughs at her.

Chandra, Pyromaster : I considered Chandra for this deck, but decided that Outpost Siege was just better for the deck. Also, Outpost Siege has lightning on the art, which is a minor flavour-theme of the deck :p

Brimaz, King of Oreskos: I love king kitty, and he does fit a lot of what the deck wants to do, i.e.: is a substantial body on the ground that can win the game on his own, that also survives through Anger. The main drawback to Brimaz is the mana cost: double-white is asking a lot alongside wanting to have double-red and Mardu colours on turn three. Even after adding SGM and Seekers to the deck, there is still only so much life I want to be paying to my lands, so Mana Confluence is out.

Sorin, Solemn Visitor: Speaking of life-gain, I was running Sorin in this list for quite a while. Ultimately, he is much better in a deck with more creatures at a lower cost.

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This was a pretty rough event, and I learned a lot more about the meta and the deck. After doing some further testing with some friends, I made a change to the list that I brought in to its configuration above.

Round 1: RW Tokens 0-2

As with round one of any event, you get to see all the cool decks that people bring in (including mine!). Going in to the event, I felt that my matchup against Tokens was pretty good with four main-deck Angers and a Virulent Plague in the side. Unfortunately I underestimated the power of a card that has gone way up for me since this event: Secure the Wastes.

Game one on the play my opponent got off to a fairly quick start with Dragon Fodder into Hordeling Outburst. I had a Wild Slash turn one to deal with one of the tokens, and a second one into Thoughtseize to snag a Triplicate Spirits. My opponent had Impact Tremorsfoil on turn four and passed with two mana open. I countered with a Thunderbreak Regent hoping to start blocking, but my opponent cast Raise the Alarm dealing me two damage into Stoke the Flames on the regent. I managed to find an Anger on the next turn, but an end step Secure rebuilt his board, and the crack back on the next turn followed by Descent of the Dragons after combat sent us to game two.

Game two I mulled to six and kept a hand with Anger and the mana to cast it, but my opponent was off to an aggressive start again. Monastery Swiftspear into Tremors into Outburst took away a fair chunk of my health very quickly. The next three turns saw my opponent with double Secure into Elspeth and I never saw another Anger or Plague.

I took a look through the deck afterwords, and while it had some issues (maybe a few too many Purphoros), the list was pretty sweet. I also got to watch a U/R token deck go off with Dragon Tempest + Descent of Dragons + Battlefield Thaumaturge on the next table over. Tokens seem pretty sweet right now!

Round Two: Abzan Aggro 1-2

Games one and three I bricked on land after mulling to five both games, so I don't know how much more I could have done to pull this one off.

Game two I got to go off with Kolaghan, the Storm's Fury. Curving Crackling Doom into the Regent into Kolaghan put my opponent to a very low life total. It didn't help when my opponent tried to kill Kolaghan the next turn, forgetting that Regent triggered off of ANY dragon I control.

Round Three: UB Dragon Control 0-2

I didn't see a single Thoughtseize or Mardu Charm in either of our games, which meant that with a grip full of counter spells my opponent just countered everything I played. I was able to stick a Dragonlord Kolaghan at one point, but Ugin swiftly dealt with it.

Things I learned:

  1. Secure the Wastes is sweet. Both the tokens and Abzan aggro player were running these, and it always felt really bad when they tapped out for them on end step. Being able to build a wide board presence at instant speed is not to be scoffed at, especially when they are playing synergistic cards like Impact Tremorsfoil or Sorin, Solemn Visitor.

  2. This deck needed to be more proactive. Looking at the list that Ben S created, and that was piloted to second place, having earlier threats is much better than playing the more reactive strategy that I was trying to go for. Really, unless you are playing counterspells it is very hard to play the draw-go game in this meta.

  3. Anger is awesome, but not in the main. Really, just should have played more creatures. As good as Anger can be against the Morph decks and tokens, it just isn't worth the loss that you take from not having access to early creatures. Bring them in in the matchups where it matters. In hindsight, they may not have been that great against tokens anyway.

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Revision 7 See all

(9 years ago)

+3 Anger of the Gods main
+2 Caves of Koilos main
-1 Crackling Doom side
-1 Crux of Fate main
+4 Draconic Roar main
-1 Dragonlord Kolaghan main
-1 Glare of Heresy side
-1 Goblin Rabblemaster main
-1 Hero's Downfall main
+2 Kolaghan's Command main
-1 Murderous Cut main
+1 Outpost Siege main
+3 Seeker of the Way main
+3 Soulfire Grand Master main
-1 Swamp main
+1 Thoughtseize side
-2 Valorous Stance main
-1 Wild Slash main
Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

33 - 12 Rares

15 - 1 Uncommons

0 - 2 Commons

Cards 61
Avg. CMC 3.00
Tokens Goblin 1/1 R, Warrior 1/1 W
Folders Dragons, interesting decks, KTK Standard
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