So, I recently built Slimefoot the Stowaway with a pattern of deck-building based on what I would call Templating. I start with the core deck build from The Command Zone, adapted to Brawl Format. Because The Command Zone's template is based on a 100 card deck instead of a 60 card deck, I just need to reduce the factoring from 10 to 6, leaving me with 6 Mana Ramp cards, 6 Card Draw spells or engines, 3 Spot Removals, and 3 board wipes. From there, I can see just exactly what my deck comes up to be, starting out to look like this:

Slimefoot, the Stowaway CMDR: Golgari Color Identity

6 Card Draw: Dark Bargain, Arch of Orazca, Treasure Map, Painful Lesson, Arguel's Blood Fast, Fungal Plots

6 Mana Ramp: Grow from the Ashes, Song of Freyalise, Adventurous Impulse, Revel in Riches, Pitiless Plunderer, Broken Bond

3 Spot Removal: Broken Bond (Repeat), Vicious Offering, Vraska's Contempt

3 Board Wipes: Golden Demise, Vona's Hunger, Phyrexian Scriptures

Total Cards: 18 (1 Lands)

From there, let's adapt the concept a bit further. Board Wipes and Spot Removal are put at 10 percent of the deck's identity to ensure that you can deal with most threats coming at you. Let's apply this, now, to cards that I would call finishers, namely bomb cards or anthem cards which drastically alter the game's condition in your favor, and meta cards, or cards specifically designed to deal with the meta that you play in. Because we can assume most decks will be running some similar removal or a possibility of The Scarab God, let's build our meta choices around that. From this, we can grow the decklist to the following:

Slimefoot, the Stowaway CMDR: Golgari Color Identity

6 Card Draw: Dark Bargain, Arch of Orazca, Treasure Map, Painful Lesson, Arguel's Blood Fast, Fungal Plots

6 Mana Ramp: Grow from the Ashes, Song of Freyalise, Adventurous Impulse, Revel in Riches, Pitiless Plunderer, Broken Bond

3 Spot Removal: Broken Bond (Repeat), Vicious Offering, Vraska's Contempt

3 Board Wipes: Golden Demise, Vona's Hunger, Phyrexian Scriptures

3 Finishers: Wild Onslaught, Gruesome Fate, Sporecrown Thallid

3 Meta Cards: Heroic Intervention, Shapers' Sanctuary, Scavenger Grounds Total Cards: 24 (2 Lands)

From here, we can see our deck's construction is running very creature poor, but not to worry as we're merely building the template for what will become even greater. From here, we can construct the rest of the deck all the way up to 36 non-land cards, so we have 14 cards (36 total - 24 current = 12 potential slots + 2 lands = 14 net slots) to add which will provide a larger creature base for us. Typically, this would mean anything that synergizes with our commander. For Slimefoot, this means anything that would allow us to create Saprolings or synergize with our strategy and finishers. This step is what I would call "Filling." And, after filling, we get the following:

Slimefoot, the Stowaway CMDR: Golgari Color Identity

6 Card Draw: Dark Bargain, Arch of Orazca, Treasure Map, Painful Lesson, Arguel's Blood Fast, Fungal Plots

6 Mana Ramp: Grow from the Ashes, Song of Freyalise, Adventurous Impulse, Revel in Riches, Pitiless Plunderer, Broken Bond

3 Spot Removal: Broken Bond (Repeat), Vicious Offering, Vraska's Contempt

3 Board Wipes: Golden Demise, Vona's Hunger, Phyrexian Scriptures

3 Finishers: Wild Onslaught, Gruesome Fate, Sporecrown Thallid

3 Meta Cards: Heroic Intervention, Shapers' Sanctuary, Scavenger Grounds

15 Filling Cards: Deathbloom Thallid, Journey to Eternity, Overgrown Armasaur, Saproling Migration, Spore Swarm, Stronghold Confessor, Tendershoot Dryad, Thallid Omnivore, Thallid Soothsayer, Torgaar, Famine Incarnate, Whisper, Blood Liturgist, Winding Constrictor, Demonic Vigor, Fungal Infection, Yavimaya Shepherd

Total Cards: 38 (2 Lands)

Next, let's add the land base. Most land bases I would stick with 24 Lands overall as it's ensuring you get lands for removal, but we can pad this with some cycling lands, namely the deserts to synergize with the Scavenger Grounds we included earlier. Despite any imbalances in a deck, I prefer to have a balanced land base as it helps to ensure you have the right mana at the right time.

Finally, we perform one last check, or Fixing, to see if there is anything that can help our deck perform better. Granted, we've gone over 6 card draw options and are running light on recursion, so perhaps we may change out some cards here. For instance, replacing Painful Lesson with Fatal Push to give us more spot removal for most threats in the format and replacing 1 Forest with Rishkar, Peema Reneagde as we have more interactions with counters and will ramp more consistently, considering our average CMC is below 3.

Therefore, we yield the deck above. 60 cards, ready to play for FNM, and ready to handle what can be thrown at it.

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Date added 6 years
Last updated 5 years
Legality

This deck is not Standard Brawl legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

13 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 3.11
Tokens City's Blessing, Saproling 1/1 G, Treasure
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