Simic counter deck that has been altered a lot. This deck is going to be most likely played in multiplayer casually, but still want it to be a solid deck. Pretty straight forward deck.
Ramp:
Elvish Mystic-basic ramp card. I had a 1 mana drop open, and Elvish Mystic has always been helpful. If need be, he can be a good sacrifice for Mycoloth
Gyre Sage-With a few counters on her she gives me a big advantage. Almost all of my creatures evolve her. Can also be used to attack or block if need be.
Kiora's Follower
: I wasn't sure about him at first, but he has some great synergy. Not only can he get an extra land, he can also untap Gyre Sage for a big chunk of mana or Vorel of the Hull Clade to activate his ability
Draw:
Fathom Mage: Awesome card, especially if hitting the field with Master Biomancer on the field. Usually not seen as a threat until it's too late. Sometimes I can get to the point where I'm drawing 4 cards a turn. Prophet of Kruphix makes that not a problem.
Counter Manipulation:
Master Biomancer: Love this card. Beefs up all my cards who hit the battlefield. Good Synergy with basically every creature. A lot of fun to copy him with
Progenitor Mimic
to make my creatures massive.
Kalonian Hydra: pretty straightforward. Makes himself and other creatures with +1/+1 counters much bigger.
Vorel of the Hull Clade: Can speed up the growth of my hydras or on Gyre Sage to get more mana.
Heavy Hitters:
Primordial Hydra: This hydra does it all. If he's not dealt with he can be a big threat quickly.
Mycoloth: Devour two creatures, already a 9/9, and can only grow. Plus throws out 1/1's, which can make a nice wall. If Master Biomancer is on the field, those 1/1's can be more of a pest.
Utility:
Kruphix, God of Horizons: 5/7 indestructible creature for 5 mana? awesome. Not too hard to get that in this deck when it first comes out too. If not, I have no maximum hand size, and I have a place to store mana.
Prophet of Kruphix: Speeds up my play, and especially deadly in multiplayer games. Makes my opponent not as confident with creatures having flash.
Simic Charm: This card does it all. Protects my creatures. Takes opponent's creature off the battlefield. Beefs up my creatures.
Control:
Curse of the Swine: Make opponent's big creatures to small pigs. Works for me.
Polymorphist's Jest: Sticking with the creature transformation, this card is awesome at instant speed. It's saved me a few games being able to handle my opponent's creatures with ease.
Any help with the deck would be appreciated. I've been playing around with it a lot to make it a better deck. Looking fir changes that are more on the budget side. Also sideboard needs to be added to.