Did some playtesting on this site since I don't have all the spells I need (yet). Running two Whips and I haven't seen a single one to play yet. The best strategy seems to be getting two Agents out so the Hidden Strings trigger causes the opponent to sacrifice 4 creatures per turn. Playing the instants during the opponents' turn helps with removal as well, but the strategy that seems to work with this deck is light aggro at the beginning followed by clearing their board starting on turns 4 to 5. Still might stick with 2 Whips. The pressure from the Agent and unblockables is pretty good, and the few creatures that can be blocked have deathtouch. This leaves more room for them to attack me directly, but that's where the removal comes in ideally. Nykthos doesn't help at all, and the Rogue's Passage was there for the name in the first place. Shock lands may not be needed since it's not really a fast deck, and the scry lands are amazing for planning the next turn. Turns one and two warrant basic land drops, and then the scry lands/gates can start to come in for balancing the mana base.