With the rise of
Tana and Tymna Blood Pod - Primer stax has regained power in the format; and the modern stax looks quite different. It's creator's have put out an excellent analysis of what's changed so I won't get into too much detail here; see link below
Stax in cEDH
If I am to sum it up, it's that classic style of stacking pieces just doesn't work when decks are getting faster and faster. Answers have to be wide and hard spankmewaitwhat. Trying to "nickle and dime" mana costs with +1s and tapping lands isn't fast enough, as it requires a lot of cards to do it. Strong effects on good dudes, and game changing cards like
Rule of Law
take the wheel.
Selecting the stax pieces for your deck depends on a few things. Firstly, the deck is a bit money hungry. Good rocks are good, and a good land base is need for three colours of pain. The next factor is the core engine of the deck. For this case, artifacts is de way. Tutorable, recurable, synergistic mud. There are a few auto includes that just go in almost all stax types. The last thing is the meta. What your typically play against needs to be considered. Compensating for this will be the hardest part as it requires you to have a strong understanding of a lot of deck types, and what cards hit widest best. This section will go over the pieces in the current build; What was needed, what was meta, and what I liked.
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Winter Orb
: Screws lands hard, combo's well with
Tangle Wire
to keep all the things tapped, one of my favorite cards. Not as effective against a board with dorks out but can still hit dorky decks if you can catch them with lands tapped and no on board dudes.
-
Arcane Laboratory
Rule of Law
Eidolon of Rhetoric
: This cards are really solid choices, and some combination of them should be added if able. Prevents decks from exploding, slows the game down so much it basically always get's to the mid-game where we can be shiny.
-
Cursed Totem
Linvala, Keeper of Silence
: GOOD NIGHT DORKS. Just shuts these decks down hard. Stops other strong abilities on dudes;
Kiki-Jiki, Mirror Breaker
,
Azami, Lady of Scrolls
, breya, ehterium shaper,
Jace, Vryn's Prodigy
, and so much more. Hurts self a little so be weary but for sure worth, just be careful.
-
Rhystic Study
Mystic Remora
: They either slow their plan down or speed yours up a lot. Card advantage FTW.
-
Aven Mindcensor
: Stops tutors. Can be used to hurt their fetch lands too. Flying dork to draw off Tymna.
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Trinisphere
: Stronger than other tax effects because it jacks up everything from
Mana Crypt
to
Impulse
. Three mana for a
Sol Ring
sucks.
-
Aura of Silence
: Makes rocks and win cons like
Power Artifact
slower which is good. Can sack as removal.
-
Grand Abolisher
: Don't get countered and don't get meme'd on by flash stuff.
Derevi, Empyrial Tactician
is real. No
Notion Thief
.
-
Containment Priest
: Stops a lot of creature tutor stuff, mostly in green but other stuff as well like grave yard tricks
-
Notion Thief
: Steal they're god damn draw at flash speed this is so good. Stops a lot of stuff.
-
Back to Basics
: This is often an auto include too. Even if it hurts yourself, you have rocks to break it. Stomps on 2+ colour decks, and on colour dependent decks like
Animar, Soul of Elements
can just be a silver bullet.
-
Liliana of the Veil
: Not often thought of as a stax pieces but hand hate is strong as hell. Hurts early CMDRs with the sacrifice effect. Can recast discarded stuff with our CMDR so it's pretty worth
-
Torpor Orb
: Creature meta killer, stops stuff like
Reclamation Sage
and
Manglehorn
. Stops Kiki combos.
-
Meekstone
: Medium+ creatures stop working. Reactive piece but it's useful
-
Solemnity
: Stops a lot of strategies and combos and stuff.
Animar, Soul of Elements
again.
-
Zur's Weirding
: Once in a winning state, this can lock out a game. No draw at all. Works well with Sword of the Meek + Thopter Foundry
to keep up life gain. Not often seen, but it shines here because we can recast stuff from GY with our CMDR
-
Lodestone Golem
: Could be a
Thalia, Guardian of Thraben
but I dig it. Tax effect, doesn't hurt most of us, and is a big dude to fight opponents and draw cards with our CMDR
-
Smokestack
: Classic piece that's slowly been pushed to a back burner spot. It's really good if you can break parity with stuff like thopter tokens, recurring an artifact dude with our CMDR and slowly take their board down. I have let it get to 3 counters to be more aggressive but dangerous.
-
Herald of Anguish
: Testing it out here and has been effective. Landing this fatty with
Winter Orb
out has just forced GGs from impatient players. Good hand hate is hard to find, and even though this guy is costly, he can land fast thanks to his ability, kill little dudes with artifacts that we can get back, and give the beats.
-
Contamination
: Screws land bases hard, including ours so have some rocks. Keep it alive with tokens and artifacts dudes from the bin. Locks out some decks all on its own!
-
Ethersworn Canonist
: See rule of law; doesn't hurt us as much.
-
Tangle Wire
: Like
Smokestack
it's a classic but doesn't often find a place now. Play if you can keep it coming back; sac outlet + CMDR means you don't feel it but they do. Best friends with
Winter Orb
-
Blind Obedience
: ETB tapped stuff is kinda slow, and not always effective. None the less it stops a lot of explosions, stops Kiki combos, and most importantly is a win con with two of our combos so has a solid place in the list.
There are a lot of options for combos in these colours. It's best to focus on cards that can complement the rest of deck outside of just being a combo usually. For the current list I use the following:
Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- This has to be one of my all time favorite combos. All the life, all the mana, all the dudes. This combo is really tutorable in the deck.
Thopter Foundry
Is a good sac outlet to make blockers and gain life back with. Lets us dump stax pieces to GY and get them back with
Silas Renn, Seeker Adept
to break lock parity.
Krark-Clan Ironworks
can do the same stuff, but for mana; no activation cost so there is that. Sword of the meek isn't great on it's own, but it's a resilient piece as it recurs itself nicely and can sac for mana or a lots of dudes depending on which other combo part is on board.
Dramatic Reversal + Isochron Scepter
Auriok Salvagers + Lion's Eye Diamond
- Combine wit
Aether Spellbomb
or
Nihil Spellbomb
to draw stuff or bounce creatures or kill graveyards... a lot.
Walking Ballista
again.
- Can replace
Krark-Clan Ironworks
in the first combo
- Can win using extort trigger off
Blind Obedience
- Bomber man combo. It's expensive but after some collection consolidation I got one. Easy to assemble, infinite mana so it needs something to do with it. It's resilient because it works with LED or spell bombs in the bin. Can tutor out the a lot of pieces with
Artificer's Intuition
, chain discard LED and bombs.