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This is a four colored contraption I put together for Standard. It has the ability to be very aggressive or very controlling, depending on your draws and the board state.

On the aggressive end, you have beaters like Geist of Saint Traft and Sublime Archangel. Although these two cards both have terrible synergy, they actually work well in the same deck, because they are good against different things. The Geist of Saint Traft is very convincing at stopping Ash Zealot from swinging, stopping a lot of RDW threats, allowing you to reach a stable board state with Thragtusk, Jace + Lingering Souls, or a big Revelation. The archangel doesn't discourage swinging as much as Geist does, but it has a profound state on the battlefield if you play it a turn after playing Lingering Souls, allowing you to attack for significant damage via exalted triggers, while leaving back blockers.

On the control end, you have a good colection of instant speed removal, with Tragic Slips, Selesnya Charms, Rapid Hybridization, and Unsummon all doing good work. There are also two Spell Ruptures for those pesky creatures with ETB effects. For any bad planeswalkers or other problem non creature permanents, 2 Oblivion Rings get the work done. Most of the rest of the deck is just value: stuff like Snapcaster Mage.

The mana base is a bit ambitious, with UU and WW 4 drops, as well as the need to have green mana turn 2. I splash black for removal and the back end of Lingering Souls, so that can come later without me being too worried. I'm still fiddling with the mana base; I just added the Farseeks, so I had to stuff a bunch more green to be able to cast them while they're still relevant. So far the mana seems to work pretty well, although Farseeks can be important on occasion.

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I'm going to be putting the results of my testing up here as they come in. Versus RWB Control: This was an interesting brew. The deck had a few copies of Liliana of the Veil, as well as probably 1 Chandra, Firebrand. The main creatures in the deck came from Lingering Souls and Obzedat, Ghost Council.

He also stuffed a few odd spells, the most interesting was four main decked Blind Obedience. Although that card didn't really do much for me, as I have no hasty creatures, two of them added up for 8 life lost to extort triggers.

I went 2-0; not much in his deck hurt me too much. From what I saw he only made one major misplay. I had a spirit token to his fresh Liliana, with me sitting with 1 card in hand. He chose to edict with Liliana, which allowed me to play my Jace and search up a second Lingering Souls.

I had several lucky top decks in the first game, drawing a spell rupture the turn before he found his Chandra, and the turn before he found a Ghost Council. I have to say, that card is a force. Not a lot of people expect a counter spell when you have two lands untapped.

Mostly, though, it came down to me having more and better late game creatures. Thragtusk did a lot of work, netting me 10 life and two beasts before it got Oblivion Ringed; turns out it works pretty well when you draw an unsummon. Besides Thragtusk, my Archangel performed well. GoST was, of course dead against Liliana, instead becoming discard bait.

All in all, a good two games, not really a t1 match up, but still a reasonable deck.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 3 Mythic Rares

31 - 7 Rares

16 - 3 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 2.54
Tokens Angel 4/4 W, Beast 3/3 G, Frog Lizard 3/3 G, Knight 2/2 W w/ Vigilance, Spirit 1/1 W
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