Hoping to get help with refinements for this deck.Just something I play casually with that I have a habit of continually slapping things in and never refining it's pretty much meant to be an adaptable toolbox for matches with multiple opponents as me and my friends prefer to play with at least 4 people, rather than 1v1. It normally plays really well and most people hate playing against. It can be slow, but that's what all the hexproof, spheres of safety, and general walls are for. It works especially well in matches against multiple opponents because it forces them to fight each other while you sit back and build your stuff, and watch them murder each other, unable to to touch you apart from the occasional field wipe. Serves as anti-mill, anti-burn, and anti-aggro.

The main combos being Trauamatize (on self) + Open the Vaults. Enchanted Evening + Sphere of Safety. Enchanted Evening + Yavimaya Enchantress (Or Invisible Stalker for hexproof unblockable) + Ancestral Mask + Ethereal Armor. Enchanted Evening + Aura Thief (usually best if slapped down at the last second when Teferri is on the field.

I'm sure it seems shitty from an outside view looking at that list of cards and sometimes it can be, but 90% of the time I win against competitive and fairly skillful opponents, it just depends on luck of the draw. 100% of the time people absolutely hate this deck.

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Date added 9 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

26 - 0 Rares

12 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.00
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